BIS fnc planeEjectionFX: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.70 | |||
| | |gr1= Aircraft Functionality | ||
| | |descr= <pre>/* | ||
Author: Bravo Zero One development | Author: Bravo Zero One development | ||
- John_Spartan | - John_Spartan | ||
Line 37: | Line 35: | ||
maxValue = 0; | maxValue = 0; | ||
hideValue = 0.99; | hideValue = 0.99; | ||
}; | }; | ||
Line 46: | Line 43: | ||
0: plane/object | 0: plane/object | ||
1: ejector seat/object | 1: ejector seat/object | ||
Returns: nothing | Returns: nothing | ||
Result: Set of particle FX and sound FX will be aplied to ejection feature. | Result: Set of particle FX and sound FX will be aplied to ejection feature. | ||
*/ | */</pre> | ||
{{Wiki|placeholder}} | |||
| | |s1= [plane, ejectionSeat] spawn [[BIS_fnc_planeEjectionFX]] | ||
| | |p1= plane: [[Object]] - vehicle with ejection system (plane part) set up in its config | ||
| | |p2= ejectionSeat: [[Object]] - vehicle with ejection system (seat part) set up in its config | ||
| | |r1= [[Nothing]] | ||
|x1= <sqf>[_myPlane, _myEjectionSeat] spawn BIS_fnc_planeEjectionFX;</sqf> | |||
|exec= spawn | |||
|seealso= [[BIS_fnc_planeEjection]] [[BIS_fnc_planeAiEject]] [[BIS_fnc_ejectionSeatRelease]] | |||
}} | |||
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Latest revision as of 18:49, 13 September 2025
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured. - Function created to add FX (sound/particles) for ejection feature. Exucution: - Call from within the main ejection fnc (on demand). Example: [_plane, _ejectionSeat] spawn BIS_fnc_planeEjectionFX; Requirments: - Compatible ejector seat must have a hide animation for rocket motor flash and position for FX to be attached. (TO DO PARAMETARIZE) Inehector seats model.cfg class Animations { class Rocket_Flash_hide { type = "hide"; source = "user"; selection = "rocket_flash"; sourceAddress = "mirror"; minValue = -1.5; maxValue = 0; hideValue = 0.99; }; }; Parameter(s): _this select 0: mode (Scalar) 0: plane/object 1: ejector seat/object Returns: nothing Result: Set of particle FX and sound FX will be aplied to ejection feature. */
- Execution:
- spawn
- Groups:
- Aircraft Functionality
Syntax
- Syntax:
- [plane, ejectionSeat] spawn BIS_fnc_planeEjectionFX
- Parameters:
- plane: Object - vehicle with ejection system (plane part) set up in its config
- ejectionSeat: Object - vehicle with ejection system (seat part) set up in its config
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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