buttonAction: Difference between revisions
Lou Montana (talk | contribs) m (Some wiki formatting) |
Pabstmirror (talk | contribs) m (fix example) |
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|s1= [[buttonAction]] idc | |s1= [[buttonAction]] idc | ||
|p1= idc: [[Number]] - | |p1= idc: [[Number]] - button IDC | ||
|r1= [[String]] | |r1= [[String]] | ||
Line 41: | Line 41: | ||
|x1= <sqf> | |x1= <sqf> | ||
buttonSetAction [100, { player exec "reply.sqs" }] | buttonSetAction [100, { player exec "reply.sqs" }]; | ||
_action = buttonAction 100; // Returns { player exec "reply.sqs" } | _action = buttonAction 100; // Returns { player exec "reply.sqs" }; | ||
</sqf> | </sqf> | ||
|seealso= [[buttonSetAction]] | |seealso= [[buttonSetAction]] | ||
}} | }} |
Latest revision as of 02:59, 11 October 2025
Description
- Description:
- Returns the action assigned to a control of the currently active user dialog. Can be used for buttons and active texts. Read Arma: GUI Configuration for more information about user dialogs and controls.
- Groups:
- GUI Control
Syntax
- Syntax:
- buttonAction idc
- Parameters:
- idc: Number - button IDC
- Return Value:
- String
Alternative Syntax
- Syntax:
- buttonAction control
- Parameters:
- control: Control
- Return Value:
- String
Examples
- Example 1:
- buttonSetAction [100, { player exec "reply.sqs" }]; _action = buttonAction 100; // Returns { player exec "reply.sqs" };
Additional Information
- See also:
- buttonSetAction
Notes
-
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Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control