preloadSound: Difference between revisions

From Bohemia Interactive Community
m (Text replacement - " |r1=[[" to " |r1= [[")
m (Some wiki formatting)
 
(7 intermediate revisions by the same user not shown)
Line 21: Line 21:
|gr1= Sounds
|gr1= Sounds


|descr= Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
|descr= Makes sure that a sound can start playing without any delay once it is needed.
Command works in {{arma3}} but might not be implemented in earlier {{arma}} installments.


|s1= [[preloadSound]] soundName
|s1= [[preloadSound]] soundName
Line 29: Line 30:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>{
|x1= <sqf>
[[waitUntil]] {[[preloadSound]] _x};
private _sounds = getArray (missionConfigFile >> "CfgSounds" >> "sounds");
} [[forEach]] [[getArray]] ([[missionConfigFile]] >> "CfgSounds" >> "sounds");</code>
waitUntil { _sounds findIf { !(preloadSound _x) } == -1 };
</sqf>
|seealso= [[preloadTitleRsc]]
|seealso= [[preloadTitleRsc]]
}}
}}

Latest revision as of 00:11, 23 October 2025

Hover & click on the images for description

Description

Description:
Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3 but might not be implemented in earlier Arma installments.
Groups:
Sounds

Syntax

Syntax:
preloadSound soundName
Parameters:
soundName: String
Return Value:
Boolean

Examples

Example 1:
private _sounds = getArray (missionConfigFile >> "CfgSounds" >> "sounds"); waitUntil { _sounds findIf { !(preloadSound _x) } == -1 };

Additional Information

See also:
preloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note