BIS fnc respawnMenuPosition: Difference between revisions

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{{Note
<dl class="command_description">
|user= Ilias38rus
 
|timestamp= 20210115181400
<dt></dt>
|text= Use <sqf inline>setPlayerRespawnTime 0;</sqf> to respawn on selected position (certain gets selected by default), or position of death, if there is no the RP-s.
<dd class="notedate">Posted on 2021-01-15 - 18:14 (UTC)</dd>
}}
<dt class="note">[[User:Ilias38rus|Ilias38rus]]</dt>
<dd class="note">
Use `setPlayerRespawnTime 0;` to respawn on selected position (certain gets selected by default), or position of death, if there is no the RP-s .
</dd>
 
</dl>

Latest revision as of 05:51, 15 November 2025

Hover & click on the images for description

Description

Description:
Shows respawn menu. Closes it if the player is alive.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[player, respawnDelay, revive] call BIS_fnc_respawnMenuPosition
Parameters:
player: Object - player unit
respawnDelay: Number - (Optional, default 3) respawn delay
revive: Boolean - (Optional, default false) if unit was revived
Return Value:
Nothing

Examples

Example 1:
[player,5] call BIS_fnc_respawnMenuPosition;

Additional Information

See also:
Arma 3: Respawn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ilias38rus - c
Posted on Jan 15, 2021 - 18:14 (UTC)
Use setPlayerRespawnTime 0; to respawn on selected position (certain gets selected by default), or position of death, if there is no the RP-s.