a != b: Difference between revisions

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|gr2= Math
|gr2= Math


|descr= Returns whether one value is '''not''' equal to another. String comparison is case-'''in'''sensitive (e.g {{ic|"STRINGtext" [[a != b|!=]] "stringTEXT" // returns [[false]]}}).
|descr= Returns whether one value is '''not''' equal to another. String comparison is case-'''in'''sensitive (e.g <sqf inline>"STRINGtext" != "stringTEXT" // returns false - strings are equivalent</sqf>).
{{Feature|important|''a'' and ''b'' types '''must''' match: comparing e.g [[String]] with [[Number]] is invalid.}}
{{Feature|important|''a'' and ''b'' types '''must''' match: comparing e.g [[String]] with [[Number]] is invalid.}}


Line 33: Line 33:


|p1= a:
|p1= a:
{{{!}} class="wikitable"
<table class="wikitable">
! Introduced in
<tr>
! colspan="5" {{!}} {{GVI|ofp|1.00}}
<th>Introduced in</th>
! colspan="4" {{!}} {{GVI|arma1|1.00}}
<th>Possible Type</th>
! {{GVI|arma1|1.08}}
</tr>
! colspan="3" {{!}} {{GVI|arma3|2.00}}
<tr>
{{!}}-
<td rowspan="5">{{GVI|ofp|1.00}}</td>
! Possible Type
<td>Number</td>
{{!}} [[Number]]
</tr>
{{!}} [[Side]]
<tr><td>Side</td></tr>
{{!}} [[String]]
<tr><td>String</td></tr>
{{!}} [[Object]]
<tr><td>Object</td></tr>
{{!}} [[Group]]
<tr><td>Group</td></tr>
{{!}} [[Structured Text]]
<tr>
{{!}} [[Config]]
<td rowspan="4">{{GVI|arma1|1.00}}</td>
{{!}} [[Display]]
<td>Structured Text</td>
{{!}} [[Control]]
</tr>
{{!}} [[Location]]
<tr><td>Config</td></tr>
{{!}} [[Diary Record]]
<tr><td>Display</td></tr>
{{!}} [[Namespace]]
<tr><td>Control</td></tr>
{{!}} [[Boolean]]
<tr>
{{!}}}
<td rowspan="1">{{GVI|arma1|1.08}}</td>
<td>Location</td>
</tr>
<tr>
<td rowspan="3">{{GVI|arma3|2.00}}</td>
<td>Diary Record</td>
</tr>
<tr><td>Namespace</td></tr>
<tr><td>Boolean</td></tr>
</table>
 


|p2= b: identical to ''a''<nowiki/>'s type
|p2= b: identical to ''a''<nowiki/>'s type
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|r1= [[Boolean]] - [[true]] if ''a'' is different from ''b'', [[false]] otherwise
|r1= [[Boolean]] - [[true]] if ''a'' is different from ''b'', [[false]] otherwise


|x1= <code>[[if]] (_counter [[a != b|!=]] 4) [[then]]
|x1= <sqf>
if (_counter != 4) then
{
{
[[hint]] "The counter is not equal to the number 4";
hint "The counter is not equal to the number 4";
}</code>
};
</sqf>


|x2= <code>[[if]] ([[vehicle]] [[player]] [[a != b|!=]] [[player]]) [[then]]
|x2= <sqf>
if (vehicle player != player) then
{
{
[[hint]] "you are in a vehicle";
hint "you are in a vehicle";
}
}
[[else]]
else
{
{
[[hint]] "you are on foot";
hint "you are on foot";
}</code>
};
</sqf>


|x3= <code>[[if]] ([[fuel]] truck1 [[a != b|!=]] 1) [[then]]
|x3= <sqf>
if (fuel truck1 != 1) then
{
{
[[hint]] "Truck1 has less than a full tank of fuel.";
hint "Truck1 has less than a full tank of fuel.";
}</code>
};
</sqf>


|x4= <code>if (alive _unit1 [[!=]] alive _unit2) then { hint "One of the units is dead while another is alive" };</code>
|x4= <sqf>if (alive _unit1 != alive _unit2) then { hint "One of the units is dead while another is alive" };</sqf>


|seealso= [[==]] [[Operators]]
|seealso= [[==]] [[Operators]]
}}
}}

Latest revision as of 09:00, 1 January 2026

Hover & click on the images for description

Description

Description:
Returns whether one value is not equal to another. String comparison is case-insensitive (e.g "STRINGtext" != "stringTEXT" // returns false - strings are equivalent).
a and b types must match: comparing e.g String with Number is invalid.
Groups:
VariablesMath

Syntax

Syntax:
a != b
Parameters:
a:
Introduced in Possible Type
Logo A0.png 1.00 Number
Side
String
Object
Group
Logo A1 black.png 1.00 Structured Text
Config
Display
Control
Logo A1 black.png 1.08 Location
Arma 3 logo black.png 2.00 Diary Record
Namespace
Boolean
b: identical to a's type
Return Value:
Boolean - true if a is different from b, false otherwise

Examples

Example 1:
if (_counter != 4) then { hint "The counter is not equal to the number 4"; };
Example 2:
if (vehicle player != player) then { hint "you are in a vehicle"; } else { hint "you are on foot"; };
Example 3:
if (fuel truck1 != 1) then { hint "Truck1 has less than a full tank of fuel."; };
Example 4:
if (alive _unit1 != alive _unit2) then { hint "One of the units is dead while another is alive" };

Additional Information

See also:
== Operators

Notes

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