screenToWorld: Difference between revisions
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|p1= screen: [[Array]] - screen position in format [x,y] (see [[SafeZone]] for more info) | |p1= screen: [[Array]] - screen position in format [x,y] (see [[SafeZone]] for more info) | ||
|r1= | |r1= [[Position#PositionAGL|PositionAGL]], world position on surface [x,y,0] | ||
|s2= camera [[screenToWorld]] position | |s2= camera [[screenToWorld]] position | ||
| Line 40: | Line 40: | ||
|p22= position: [[Array]] - screen position [x,y] (see [[SafeZone]] for more info) | |p22= position: [[Array]] - screen position [x,y] (see [[SafeZone]] for more info) | ||
|r2= | |r2= [[Position#PositionAGL|PositionAGL]], world position on surface [x,y,0] | ||
|x1= <sqf>private _wPos = screenToWorld [0.5, 0.5];</sqf> | |x1= <sqf>private _wPos = screenToWorld [0.5, 0.5];</sqf> | ||
Revision as of 07:45, 2 January 2026
Description
- Description:
- Returns the position on landscape (PositionAGL) corresponding to the given point on screen (in UI coordinates).
- Groups:
- Positions
Syntax
- Syntax:
- screenToWorld screen
- Parameters:
- screen: Array - screen position in format [x,y] (see SafeZone for more info)
- Return Value:
- PositionAGL, world position on surface [x,y,0]
Alternative Syntax
- Syntax:
- camera screenToWorld position
- Parameters:
- camera: Object - camera object
- position: Array - screen position [x,y] (see SafeZone for more info)
- Return Value:
- PositionAGL, world position on surface [x,y,0]
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- SafeZone worldToScreen screenToWorldDirection
Notes
-
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