lockTurret: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 |= | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |arg= local | ||
| | |eff= global | ||
| | |gr1= Turrets | ||
| | |descr= Lock the gunner position of the vehicle turret. | ||
This command will remove user "get in" action (not "get out") but will also stop player getting into vehicle via script commands unlike [[lock]] command. | |||
|s1= vehicle [[lockTurret]] [turretPath, lock] | |||
| | |p1= vehicle: [[Object]] | ||
|p2= turretPath: [[Turret Path]] | |||
| | |p3= lock: [[Boolean]] | ||
| | |r1= [[Nothing]] | ||
< | |x1= <sqf>vehicleName lockTurret [[0,0], true];</sqf> | ||
< | |x2= <sqf>vehicle player lockTurret [[0], true];</sqf> | ||
</ | |||
|seealso= [[lockedTurret]] [[lockCargo]] [[lockDriver]] [[assignedVehicleRole]] [[turretUnit]] [[moveInTurret]] | |||
[[ | }} | ||
[[ | |||
Latest revision as of 07:48, 2 January 2026
Description
- Description:
- Lock the gunner position of the vehicle turret. This command will remove user "get in" action (not "get out") but will also stop player getting into vehicle via script commands unlike lock command.
- Groups:
- Turrets
Syntax
- Syntax:
- vehicle lockTurret [turretPath, lock]
- Parameters:
- vehicle: Object
- turretPath: Turret Path
- lock: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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