getRespawnVehicleInfo: Difference between revisions
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|arg= global | |arg= global | ||
|gr1= Multiplayer | |gr1= Multiplayer | ||
|descr= Returns various properties for the respawning vehicle. All properties are synched over the network and should be the same on every client including JIP | |descr= Returns various properties for the respawning vehicle (see [[Vehicle Respawn]]). All properties are synched over the network and should be the same on every client including [[JIP]]. | ||
|s1= [[getRespawnVehicleInfo]] vehicle | |s1= [[getRespawnVehicleInfo]] vehicle | ||
| Line 16: | Line 14: | ||
|p1= vehicle: [[Object]] - transport | |p1= vehicle: [[Object]] - transport | ||
|r1= [[Array]] | |r1= [[Array]] with [respawnDelay, respawnCount, deleteOldWreck, respawnOnServer, respawnFlying, respawnUnit, respawnMode, respawnSide, useRespawnMarkerDir, canRespawn, isRespawning, respawnMarkerName, respawnTimeRemaining, missionRespawnDelay, missionRespawnMode] | ||
* respawnDelay: [[Number]] - how long the vehicle will be in respawn queue after death. -1 - 'missionRespawnDelay' value is used. | |||
* respawnCount: [[Number]] - how many times left for the vehicle to respawn. -1 - indefinite, 0 - no more respawns | |||
* deleteOldWreck: [[Boolean]] - if [[true]] then the old wreck will be deleted when vehicle respawns. | |||
* respawnOnServer: [[Boolean]] - if [[true]] the wreck will be transfered to the server and vehicle will respawn on server. | |||
* respawnFlying: [[Boolean]] - if [[true]] vehicle will not be forced to the ground and if can fly and has pilot will be spawned flying. | |||
* respawnUnit: [[Object]] - pilot/driver unit that will be placed into the new vehicle. | |||
* respawnMode: [[Number]] - individual respawn mode for this vehicle. Any mode other than 2,3 or -1 means disabled respawn. -1 - use 'missionRespawnMode' | |||
* respawnSide: [[Side]] - what side markers to use for respawn. For example if 'respawnSide' set to [[east]] the markers with names 'respawn_vehicle_eastXXX' and 'respawn_eastXXX' will be used. | |||
* useRespawnMarkerDir: [[Boolean]] - align respawned vehicle with respawn marker direction or with wreck direction if no marker found or "INSTANT" mode is used. Otherwise, direction is random. | |||
* canRespawn: [[Boolean]] - [[true]] if vehicle is respawnable (all conditions for respawn are ok) | |||
* isRespawning: [[Boolean]] - [[true]] if vehicle is currently in the respawn queue awaiting respawn. | |||
* respawnMarkerName: [[String]] - Chosen vehicle respawn marker, when vehicle respawns it will use the marker params. The respawn marker is processed instantly uppon vehicle's death. | |||
* respawnTimeRemaining: [[Number]] - how long left before the respawn. -1 after vehicle has respawned or has respawn disabled. | |||
* missionRespawnDelay: [[Number]] - global mission vehicle respawn delay. script command > mission param > 3DEN param | |||
* missionRespawnMode: [[Number]] - global mission vehicle respawn mode. script command > mission param > 3DEN param | |||
|s2= vehicle [[getRespawnVehicleInfo]] index | |||
|p21= vehicle: [[Object]] - transport | |p21= vehicle: [[Object]] - transport | ||
|p22= index: [[Number]] - property index (see main syntax, for example 10 for isRespawning) | |p22= index: [[Number]] - property index (see main syntax, for example 10 for isRespawning) | ||
|r2= [[Anything]] - depends on the requested property, or [[Nothing]] | |r2= [[Anything]] - depends on the requested property, or [[Nothing]] | ||
|x1= <sqf>private _vehInfo = getRespawnVehicleInfo veh1;</sqf> | |x1= <sqf>private _vehInfo = getRespawnVehicleInfo veh1;</sqf> | ||
|x2= <sqf>private _isRespawning = veh1 getRespawnVehicleInfo 10;</sqf> | |x2= <sqf>private _isRespawning = veh1 getRespawnVehicleInfo 10;</sqf> | ||
|seealso= [[respawnVehicle]], [[playerRespawnTime]], [[getEntityInfo]] | |seealso= [[Vehicle Respawn]] [[respawnVehicle]], [[playerRespawnTime]], [[getEntityInfo]] | ||
}} | }} | ||
Latest revision as of 04:52, 3 January 2026
Description
- Description:
- Returns various properties for the respawning vehicle (see Vehicle Respawn). All properties are synched over the network and should be the same on every client including JIP.
- Groups:
- Multiplayer
Syntax
- Syntax:
- getRespawnVehicleInfo vehicle
- Parameters:
- vehicle: Object - transport
- Return Value:
- Array with [respawnDelay, respawnCount, deleteOldWreck, respawnOnServer, respawnFlying, respawnUnit, respawnMode, respawnSide, useRespawnMarkerDir, canRespawn, isRespawning, respawnMarkerName, respawnTimeRemaining, missionRespawnDelay, missionRespawnMode]
- respawnDelay: Number - how long the vehicle will be in respawn queue after death. -1 - 'missionRespawnDelay' value is used.
- respawnCount: Number - how many times left for the vehicle to respawn. -1 - indefinite, 0 - no more respawns
- deleteOldWreck: Boolean - if true then the old wreck will be deleted when vehicle respawns.
- respawnOnServer: Boolean - if true the wreck will be transfered to the server and vehicle will respawn on server.
- respawnFlying: Boolean - if true vehicle will not be forced to the ground and if can fly and has pilot will be spawned flying.
- respawnUnit: Object - pilot/driver unit that will be placed into the new vehicle.
- respawnMode: Number - individual respawn mode for this vehicle. Any mode other than 2,3 or -1 means disabled respawn. -1 - use 'missionRespawnMode'
- respawnSide: Side - what side markers to use for respawn. For example if 'respawnSide' set to east the markers with names 'respawn_vehicle_eastXXX' and 'respawn_eastXXX' will be used.
- useRespawnMarkerDir: Boolean - align respawned vehicle with respawn marker direction or with wreck direction if no marker found or "INSTANT" mode is used. Otherwise, direction is random.
- canRespawn: Boolean - true if vehicle is respawnable (all conditions for respawn are ok)
- isRespawning: Boolean - true if vehicle is currently in the respawn queue awaiting respawn.
- respawnMarkerName: String - Chosen vehicle respawn marker, when vehicle respawns it will use the marker params. The respawn marker is processed instantly uppon vehicle's death.
- respawnTimeRemaining: Number - how long left before the respawn. -1 after vehicle has respawned or has respawn disabled.
- missionRespawnDelay: Number - global mission vehicle respawn delay. script command > mission param > 3DEN param
- missionRespawnMode: Number - global mission vehicle respawn mode. script command > mission param > 3DEN param
Alternative Syntax
- Syntax:
- vehicle getRespawnVehicleInfo index
- Parameters:
- vehicle: Object - transport
- index: Number - property index (see main syntax, for example 10 for isRespawning)
- Return Value:
- Anything - depends on the requested property, or Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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