Alef/Radio command chart – User

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{| border="0"  
{| border="0"  
|+ (WIP) Radio command menu with AI behaviour  
|+ (WIP) Radio command menu with AI behaviour  
| ||<b>1 Move</b>||<b>3 Engage</b>||<b>5 status</b>||<b>7 Combat Mode</b>||<b>8 Formation</b>||<b>9 Assign</b>||<b>0 Radio</b>
|&nbsp;
|<b>1&nbsp;Move</b>
|<b>3&nbsp;Engage</b>
|<b>5&nbsp;status</b>
|<b>7&nbsp;Combat&nbsp;Mode</b>
|<b>8&nbsp;Formation</b>
|<b>9&nbsp;Assign</b>
|<b>0&nbsp;Radio</b>
|- valign="top"
|- valign="top"
| '''1 Move'''
| '''1&nbsp;(Move)'''
| style="border-bottom:1px solid"| '''1 1''' Return to Formation
| style="border-bottom:1px solid"| '''1&nbsp;1'''&nbsp;Return&nbsp;to&nbsp;Formation
| '''3 1''' <span style="background:yellow">Open fire</span>
| '''3&nbsp;1'''&nbsp;<span style="background:yellow">Open&nbsp;fire</span>
* default
* default
* fire at will
* fire at will
| '''5 1''' Call support
| '''5&nbsp;1'''&nbsp;Call&nbsp;support
| '''7 1''' Stealth
| '''7&nbsp;1'''&nbsp;Stealth
* dismiss (loiter movement) canceled
* dismiss (loiter movement) canceled
* faster target acquisition
* faster target acquisition
* tends to change stance to kneel or prone
* tends to change stance to kneel or prone
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* turns off vehicle lights
* turns off vehicle lights
* tanks avoid passing trees
* tanks avoid passing trees
| '''8 1''' Column
| '''8&nbsp;1'''&nbsp;Column
| '''9 1''' Assign White
| '''9&nbsp;1'''&nbsp;Assign&nbsp;White
|-valign="top"
|-valign="top"
| '''2 Target'''
| '''2&nbsp;Target'''
| '''1 2''' Advance
| '''1&nbsp;2'''&nbsp;Advance
* 50m
* 50m
| '''3 2''' <span style="background:lightgreen">Hold fire</span>
| '''3&nbsp;2'''&nbsp;<span style="background:lightgreen">Hold&nbsp;fire</span>
* AI can still defend him self when threatened
* AI can still defend him self when threatened
* AI may target something, but not fire at it
* AI may target something, but not fire at it
| '''5 2''' Fuel low
| '''5&nbsp;2'''&nbsp;Fuel&nbsp;low
| '''7 2''' Danger
| '''7&nbsp;2'''&nbsp;Danger
* dismiss (loiter movement) canceled
* dismiss (loiter movement) canceled
* ignores limited speed setting
* ignores limited speed setting
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* soldiers disembark from some vehicles, e.g. damaged aircraft
* soldiers disembark from some vehicles, e.g. damaged aircraft
* turns off vehicle lights  
* turns off vehicle lights  
| '''8 2''' Staggered Col.
| '''8&nbsp;2'''&nbsp;Staggered&nbsp;Col.
| '''9 2''' Assign Green
| '''9&nbsp;2'''&nbsp;Assign&nbsp;Green
|- valign="top"
|- valign="top"
| '''3 Engage'''
| '''3&nbsp;Engage'''
| '''1 3''' Stay back
| '''1&nbsp;3'''&nbsp;Stay&nbsp;back
* 50m
* 50m
| style="border-bottom:1px solid"| '''3 3''' Fire
| style="border-bottom:1px solid"| '''3&nbsp;3''' Fire
| '''5 3''' Ammo Low
| '''5&nbsp;3'''&nbsp;Ammo&nbsp;Low
| '''7 3''' Aware
| '''7&nbsp;3'''&nbsp;Aware
* lie down when scared
* lie down when scared
* soldiers sometimes move in cover
* soldiers sometimes move in cover
* vehicles still prefer roads, travel in convoy  
* vehicles still prefer roads, travel in convoy  
| '''8 3''' Wedge
| '''8&nbsp;3'''&nbsp;Wedge
| '''9 3''' Assign Blue
| '''9&nbsp;3'''&nbsp;Assign&nbsp;Blue
|-valign="top"
|-valign="top"
| '''4 Mount'''
| '''4&nbsp;(Mount)'''
| '''1 4''' Flank left
| '''1&nbsp;4'''&nbsp;Flank&nbsp;left
* 50m
* 50m
| '''3 4''' Engage
| '''3&nbsp;4'''&nbsp;Engage
* soldier can loose formation and find best place for attack alone
* soldier can loose formation and find best place for attack alone
| '''5 4''' Injuried
| '''5&nbsp;4'''&nbsp;Injuried
| style="border-bottom:1px solid"| '''7 4''' Safe
| style="border-bottom:1px solid"| '''7&nbsp;4'''&nbsp;Safe
* will use roads, groups travel in convoy (overrides formation command)
* will use roads, groups travel in convoy (overrides formation command)
* stance with lowered weapon
* stance with lowered weapon
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* lie down when scared
* lie down when scared
* less turning head, less observing surroundings (limited rate of target database)
* less turning head, less observing surroundings (limited rate of target database)
| '''8 4''' Echelon L.
| '''8&nbsp;4'''&nbsp;Echelon&nbsp;L.
| '''9 4''' Assign Yellow
| '''9&nbsp;4'''&nbsp;Assign&nbsp;Yellow
|- valign="top"
|- valign="top"
| '''5 Status'''
| '''5&nbsp;Status'''
| style="border-bottom:1px solid"| '''1 5''' Flank Right
| style="border-bottom:1px solid"| '''1&nbsp;5'''&nbsp;Flank&nbsp;Right
* 50m
* 50m
| '''3 5''' <span style="background:red; color:white">Engage at will</span>
| '''3&nbsp;5'''&nbsp;<span style="background:red; color:white">Engage&nbsp;at&nbsp;will</span>
* AI does not keep formation and each member moves individualy
* AI does not keep formation and each member moves individualy
| '''5 5''' Report Status
| '''5&nbsp;5'''&nbsp;Report&nbsp;Status
|
|
| '''8 5''' Echelon R.
| '''8&nbsp;5'''&nbsp;Echelon&nbsp;R.
| '''9 5''' Assign White
| '''9&nbsp;5'''&nbsp;Assign&nbsp;White
|- valign="top"
|- valign="top"
| '''6 Action'''
| '''6&nbsp;Action'''
| '''1 6''' Stop
| '''1&nbsp;6'''&nbsp;Stop
| style="border-bottom:1px solid"| '''3 6''' <span style="background:yellow">Disengage</span>
| style="border-bottom:1px solid"| '''3&nbsp;6'''&nbsp;<span style="background:yellow">Disengage</span>
* back to fire at will
* back to fire at will
* If AI spots a target and decides it is in effective range, he will open fire.
* If AI spots a target and decides it is in effective range, he will open fire.
| '''5 6''' I'm under fire
| '''5&nbsp;6'''&nbsp;I'm&nbsp;under&nbsp;fire
| '''7 6''' Stand Up
| '''7&nbsp;6'''&nbsp;Stand&nbsp;Up
| '''8 5''' Vee
| '''8&nbsp;5'''&nbsp;Vee
|
|
|- valign="top"
|- valign="top"
| '''7 Combat Mode'''
| '''7&nbsp;(Combat&nbsp;Mode)'''
| '''1 7''' Wait for me
| '''1&nbsp;7'''&nbsp;Wait&nbsp;for&nbsp;me
| '''3 7''' Scan horizon
| '''3&nbsp;7'''&nbsp;Scan&nbsp;horizon
| '''5 7''' One less
| '''5&nbsp;7'''&nbsp;One&nbsp;less
| '''7 7''' Stay crouched
| '''7&nbsp;7'''&nbsp;Stay&nbsp;crouched
| '''8 7''' Line
| '''8&nbsp;7'''&nbsp;Line
|- valign="top"
|- valign="top"
| '''8 Formation'''
| '''8&nbsp;Formation'''
| style="border-bottom:1px solid"|'''1 8''' Find Cover
| style="border-bottom:1px solid"|'''1&nbsp;8'''&nbsp;Find&nbsp;Cover


| '''3 8''' Watch Direction
| '''3&nbsp;8'''&nbsp;Watch&nbsp;Direction
<center>
<center>
  {| border="0"
  {| border="0"
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  |}
  |}
</center>
</center>
| '''5 8''' ... is down
| '''5&nbsp;8'''&nbsp;...&nbsp;is&nbsp;down
| '''7 8''' Go prone
| '''7&nbsp;8'''&nbsp;Go&nbsp;prone
| '''8 8''' Column (compact)
| '''8&nbsp;8'''&nbsp;Column&nbsp;(compact)
|
|
|- valign="top"
|- valign="top"
| '''9 Assign'''
| '''9&nbsp;Assign'''
| '''1 9''' Next waipoint
| '''1&nbsp;9'''&nbsp;Next&nbsp;waipoint
|
|
|
|
| '''7 9''' Keep low
| '''7&nbsp;9'''&nbsp;Keep&nbsp;low
| '''8 9''' Delta
| '''8&nbsp;9'''&nbsp;Delta
|
|
|- valign="top"
|- valign="top"
| '''0 Reply'''
| '''0&nbsp;Reply'''
! colspan="8" |
! colspan="8" |
|}
|}

Revision as of 20:26, 25 March 2008

(WIP) Radio command menu with AI behaviour
  1 Move 3 Engage 5 status 7 Combat Mode 8 Formation 9 Assign 0 Radio
1 (Move) 1 1 Return to Formation 3 1 Open fire
  • default
  • fire at will
5 1 Call support 7 1 Stealth
  • dismiss (loiter movement) canceled
  • faster target acquisition
  • tends to change stance to kneel or prone
  • keep themself also out of Unknown targets
  • soldiers move in cover, routing near structures
  • soldiers disembark from some vehicles, e.g. damaged aircraft
  • turns off vehicle lights
  • tanks avoid passing trees
8 1 Column 9 1 Assign White
2 Target 1 2 Advance
  • 50m
3 2 Hold fire
  • AI can still defend him self when threatened
  • AI may target something, but not fire at it
5 2 Fuel low 7 2 Danger
  • dismiss (loiter movement) canceled
  • ignores limited speed setting
  • tends to change stance to kneel or prone
  • soldiers move in cover
  • soldiers disembark from some vehicles, e.g. damaged aircraft
  • turns off vehicle lights
8 2 Staggered Col. 9 2 Assign Green
3 Engage 1 3 Stay back
  • 50m
3 3 Fire 5 3 Ammo Low 7 3 Aware
  • lie down when scared
  • soldiers sometimes move in cover
  • vehicles still prefer roads, travel in convoy
8 3 Wedge 9 3 Assign Blue
4 (Mount) 1 4 Flank left
  • 50m
3 4 Engage
  • soldier can loose formation and find best place for attack alone
5 4 Injuried 7 4 Safe
  • will use roads, groups travel in convoy (overrides formation command)
  • stance with lowered weapon
  • turned out from vehicle
  • lie down when scared
  • less turning head, less observing surroundings (limited rate of target database)
8 4 Echelon L. 9 4 Assign Yellow
5 Status 1 5 Flank Right
  • 50m
3 5 Engage at will
  • AI does not keep formation and each member moves individualy
5 5 Report Status 8 5 Echelon R. 9 5 Assign White
6 Action 1 6 Stop 3 6 Disengage
  • back to fire at will
  • If AI spots a target and decides it is in effective range, he will open fire.
5 6 I'm under fire 7 6 Stand Up 8 5 Vee
7 (Combat Mode) 1 7 Wait for me 3 7 Scan horizon 5 7 One less 7 7 Stay crouched 8 7 Line
8 Formation 1 8 Find Cover 3 8 Watch Direction
3 8 8 NW 3 8 1 N 3 8 2 NE
3 8 7 W 3 8 3 E
3 8 6 SW 3 8 5 S 3 8 4 SE
5 8 ... is down 7 8 Go prone 8 8 Column (compact)
9 Assign 1 9 Next waipoint 7 9 Keep low 8 9 Delta
0 Reply

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