triggerAttachVehicle: Difference between revisions

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*If '''[]''' is given, the trigger is detached from the assigned vehicle.  
*If '''[]''' is given, the trigger is detached from the assigned vehicle.  
*If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's changed to '''"NONE"'''.  
*If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's changed to '''"NONE"'''.  
*If '''[vehicleName]''' is given, the trigger is attached to the vehicle or its group.  
*If '''[vehicle]''' is given, the trigger is attached to the vehicle or its group.  
*When the source is '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's attached to the group, otherwise it's attached to the vehicle and the source is changed to '''"VEHICLE"'''. |= Description
*When the source is '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's attached to the group, otherwise it's attached to the vehicle and the source is changed to '''"VEHICLE"'''. |= Description
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| triggerName '''triggerAttachVehicle''' [] or [vehicleName] |= Syntax
| triggerName '''triggerAttachVehicle''' [] or [vehicle] |= Syntax


|p1= triggerName: [[Object]] |= Parameter 1
|p1= triggerName: [[Object]] |= Parameter 1


|p2= [] or [vehicleName]: [[Array]] |= Parameter 2
|p2= [] or [vehicle]: [[Array]] |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 18:13, 24 January 2009

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Specifies the entity which will activate the selected trigger.
  • If [] is given, the trigger is detached from the assigned vehicle.
  • If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it's changed to "NONE".
  • If [vehicle] is given, the trigger is attached to the vehicle or its group.
  • When the source is "GROUP", "LEADER" or "MEMBER", it's attached to the group, otherwise it's attached to the vehicle and the source is changed to "VEHICLE".
Groups:
Uncategorised

Syntax

Syntax:
triggerName triggerAttachVehicle [] or [vehicle]
Parameters:
triggerName: Object
[] or [vehicle]: Array
Return Value:
Nothing

Examples

Example 1:
trigger triggerAttachVehicle [player]

Additional Information

See also:
See also needed

Notes

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Notes

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