Object: Difference between revisions

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===Building===
===Building===


When used in the command reference, this 'Object' specifically refers to a non ai type model, such as a house, such as, a rock.
When used in the command reference, this 'Object' specifically refers to a non AI type model, such as a house, or a rock.
[[Category: Data Types]]
[[Category: Data Types]]

Revision as of 06:57, 6 November 2009

Object Type

An Object in the scripting (sqs) language is a generic reference for a soldier, vehicle or building.

Such an object can be animated (a house, a tank), can have ai associated with it (a soldier), or, simply be a 'Rock'

various commands in the scripting language can refer as equally to generic (eg Object) types, as much as specific subtypes.

_pos = GetPos player;
_pos = GetPos _MyHouse;

Subtypes

various 'subtypes' of an Object exist as poetic licence when describing the script command.

In General where a subtype is listed (rather than an 'Object' type) it means the command can/ should/ or is more normally associated with, that SUB type.

Vehicle

A vehicle is an Object such as a Tank, car, Helicopter.

Person

A Person is a soldier, man, leader, player, woman.

Unit

A Unit is either a Person, or, Vehicle

Units

Units are an Array of type unit

Unit(s)

Unit(s) refer to EITHER an Array of type unit, or, a singular unit OR a Group. This distinction in the command reference refers to very different Types, any of which could be used in the same command syntax

_Unit DoWatch Position
[_unit1,_unit2,_unit3] DoWatch Position
_group1 allowFleeing 0.8

Building

When used in the command reference, this 'Object' specifically refers to a non AI type model, such as a house, or a rock.