Object: Difference between revisions
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===Building=== | ===Building=== | ||
When used in the command reference, this 'Object' specifically refers to a non | When used in the command reference, this 'Object' specifically refers to a non AI type model, such as a house, or a rock. | ||
[[Category: Data Types]] | [[Category: Data Types]] |
Revision as of 06:57, 6 November 2009
Object Type
An Object in the scripting (sqs) language is a generic reference for a soldier, vehicle or building.
Such an object can be animated (a house, a tank), can have ai associated with it (a soldier), or, simply be a 'Rock'
various commands in the scripting language can refer as equally to generic (eg Object) types, as much as specific subtypes.
_pos = GetPos player; _pos = GetPos _MyHouse;
Subtypes
various 'subtypes' of an Object exist as poetic licence when describing the script command.
In General where a subtype is listed (rather than an 'Object' type) it means the command can/ should/ or is more normally associated with, that SUB type.
Vehicle
A vehicle is an Object such as a Tank, car, Helicopter.
Person
A Person is a soldier, man, leader, player, woman.
Unit
A Unit is either a Person, or, Vehicle
Units
Units are an Array of type unit
Unit(s)
Unit(s) refer to EITHER an Array of type unit, or, a singular unit OR a Group. This distinction in the command reference refers to very different Types, any of which could be used in the same command syntax
_Unit DoWatch Position [_unit1,_unit2,_unit3] DoWatch Position _group1 allowFleeing 0.8
Building
When used in the command reference, this 'Object' specifically refers to a non AI type model, such as a house, or a rock.