setBehaviour: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(add. classification)
No edit summary
Line 45: Line 45:
</dd>
</dd>


<dd class="notedate"></dd>
<dt class="note">'''[[User:MadRussian|MadRussian]]'''</dt>
<dd class="note">Although setBehaviour can be called on an individual unit, the entire group will be affected.
</dd>





Revision as of 08:19, 14 February 2010

Hover & click on the images for description

Description

Description:
Set group/unit behaviour mode. Behaviour is one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH".
See this page for details of the effect of this command on AI units.
Groups:
Uncategorised

Syntax

Syntax:
groupName setBehaviour behaviour
Parameters:
groupName: Object or Group
behaviour: String
Return Value:
Nothing

Examples

Example 1:
_group1 setBehaviour "safe"

Additional Information

See also:
behaviour

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

=\SNKMAN/=
Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger. Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.
MadRussian
Although setBehaviour can be called on an individual unit, the entire group will be affected.

Bottom Section