positionCameraToWorld: Difference between revisions

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<dd class="notedate">Posted on October 17, 2008 - 11:25</dd>
<dd class="notedate">Posted on October 17, 2008 - 11:25
<dt class="note">'''[[User:Kronzky|Kronzky]]'''
<dt class="note">'''[[User:Kronzky|Kronzky]]'''
<dd class="note">
<dd class="note">
By measuring the distance between the camera and the player one can determine whether 1st-person or 3rd-person view is being used:
By measuring the distance between the camera and the player one can determine whether 1st-person or 3rd-person view is being used:
<pre>if ((positionCameraToWorld [0,0,0] distance player)>2) then {hint "3rd person"} else {hint "1st person"}</pre>
<pre>if ((positionCameraToWorld [0,0,0] distance player)>2) then {hint "3rd person"} else {hint "1st person"}</pre>
</dd>
 


The camera coordinate system is different from the model coordinate system: when [[modelToWorld]] uses [x, z, y] then positionCameraToWorld uses [x, y, z]. So for a steady camera the following is true:
The camera coordinate system is different from the model coordinate system: when [[modelToWorld]] uses [x, z, y] then positionCameraToWorld uses [x, y, z]. So for a steady camera the following is true:

Revision as of 13:37, 21 October 2011

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Transform position from camera coordinate space to world coordinate space.
Groups:
Uncategorised

Syntax

Syntax:
Array = positionCameraToWorld position
Parameters:
position: Array - format Position
Return Value:
Array

Examples

Example 1:
_worldPos = positionCameraToWorld _cameraPos

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Posted on October 17, 2008 - 11:25
Kronzky
By measuring the distance between the camera and the player one can determine whether 1st-person or 3rd-person view is being used:
if ((positionCameraToWorld [0,0,0] distance player)>2) then {hint "3rd person"} else {hint "1st person"}


The camera coordinate system is different from the model coordinate system: when modelToWorld uses [x, z, y] then positionCameraToWorld uses [x, y, z]. So for a steady camera the following is true:

positionCameraToWorld [5,10,15] == _camera modelToWorld [5,15,10];

--Worldeater 22:45, 17 October 2010 (CEST)

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