positionCameraToWorld: Difference between revisions
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<dd class="notedate">Posted on October 17, 2008 - 11:25 | <dd class="notedate">Posted on October 17, 2008 - 11:25 | ||
<dt class="note">'''[[User:Kronzky|Kronzky]]''' | <dt class="note">'''[[User:Kronzky|Kronzky]]''' | ||
<dd class="note"> | <dd class="note"> | ||
By measuring the distance between the camera and the player one can determine whether 1st-person or 3rd-person view is being used: | By measuring the distance between the camera and the player one can determine whether 1st-person or 3rd-person view is being used: | ||
<pre>if ((positionCameraToWorld [0,0,0] distance player)>2) then {hint "3rd person"} else {hint "1st person"}</pre> | <pre>if ((positionCameraToWorld [0,0,0] distance player)>2) then {hint "3rd person"} else {hint "1st person"}</pre> | ||
The camera coordinate system is different from the model coordinate system: when [[modelToWorld]] uses [x, z, y] then positionCameraToWorld uses [x, y, z]. So for a steady camera the following is true: | The camera coordinate system is different from the model coordinate system: when [[modelToWorld]] uses [x, z, y] then positionCameraToWorld uses [x, y, z]. So for a steady camera the following is true: |
Revision as of 13:37, 21 October 2011
Description
- Description:
- Transform position from camera coordinate space to world coordinate space.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array = positionCameraToWorld position
- Parameters:
- position: Array - format Position
- Return Value:
- Array
Examples
- Example 1:
_worldPos = positionCameraToWorld _cameraPos
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 17, 2008 - 11:25
- Kronzky
-
By measuring the distance between the camera and the player one can determine whether 1st-person or 3rd-person view is being used:
if ((positionCameraToWorld [0,0,0] distance player)>2) then {hint "3rd person"} else {hint "1st person"}
The camera coordinate system is different from the model coordinate system: when modelToWorld uses [x, z, y] then positionCameraToWorld uses [x, y, z]. So for a steady camera the following is true:positionCameraToWorld [5,10,15] == _camera modelToWorld [5,15,10];
--Worldeater 22:45, 17 October 2010 (CEST)