AIBehaviour: Difference between revisions

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=AI Behaviour=
=AI Behaviour=
The [[setBehaviour]] & [[setWaypointBehaviour]] commands have several effects on the AI's actions.<br>
The [[setBehaviour]] & [[setWaypointBehaviour]] commands have several effects on the AI's actions.
Some of them are listed here:
 
Some of them are listed below. For more info read this [[Mission_Editor:_Waypoints#Behaviour|behaviour]] section.


==Pathfinding==
==Pathfinding==
*'''SAFE, CARELESS''' - Units will try to stay on roads, not caring about finding any cover
*'''SAFE, CARELESS''' - Units will try to stay on roads, not caring about finding any cover
*'''AWARE''' - Units try to stay mostly on roads, occasionally using cover
*'''AWARE''' - Units try to stay mostly on roads, occasionally using cover

Revision as of 16:12, 16 July 2012

AI Behaviour

The setBehaviour & setWaypointBehaviour commands have several effects on the AI's actions.

Some of them are listed below. For more info read this behaviour section.

Pathfinding

  • SAFE, CARELESS - Units will try to stay on roads, not caring about finding any cover
  • AWARE - Units try to stay mostly on roads, occasionally using cover
  • COMBAT, STEALTH - Units will try to utilize cover whenever possible

Behaviour paths.gif

Stance

  • SAFE, CARELESS - Units will stay upright
  • AWARE, COMBAT - Units will stay upright most of the time, kneeling down occasionally
  • STEALTH - Units will be prone most of the time