a && b: Difference between revisions
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Dr Eyeball (talk | contribs) m (A2 symbol/variable category) |
(Added lazy evaluation syntax) |
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| Returns | | Returns [[true]] only if both conditions are [[true]]. In case of the alternative syntax, [http://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures lazy evaluation] is used (if left operand is [[false]], evaluation of the right side is skipped completely). | ||
Identical to: a '''[[and]]''' b |= Description | Identical to: a '''[[and]]''' b |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| a '''&&''' b |= Syntax | | [[Boolean]] <nowiki>=</nowiki> a '''&&''' b |= Syntax | ||
|p1= a: [[Boolean]] - Test condition or variable that returns [[Boolean]]. |= Parameter 1 | |||
|p2= b: [[Boolean]] - Test condition or variable that returns [[Boolean]]. |= Parameter 2 | |||
| [[Boolean]] |= Return value | |||
| | |s2= [[Boolean]] <nowiki>=</nowiki> a '''&&''' b (''Only available since ArmA 2:OA v1.62.'') |= Syntax | ||
|p21= a: [[Boolean]] - Test condition or variable that returns [[Boolean]]. |= Parameter 1 | |||
| [[Boolean]] |= Return value | |p22= b: [[Code]] - Code that returns [[Boolean]]. It is not evaluated if '''a''' returns as true. |= Parameter 2 | ||
|r2= [[Boolean]] |= Return value | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= | |x1= <code>[[if]] (([[alive]] [[player]]) && (_enemycount == 0)) then {[[hint]] "you win !"}</code> |= Example 1 | ||
<code>[[if]] ([[alive]] [[player]]) | |x2= <code>[[if]] (([[count]] _array > 0) && {(_array [[select]] 0) == [[player]]}) then {[[hint]] "It works! Without lazy evaluation it would throw an error if array was empty."}</code> |= Example 2 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[and]], [[Operators]] |= See also | | [[and]], [[or]], [[Operators]] |= See also | ||
|mp= no special considerations|= | |mp= no special considerations|= | ||
Revision as of 10:45, 9 August 2012
Description
- Description:
- Returns true only if both conditions are true. In case of the alternative syntax, lazy evaluation is used (if left operand is false, evaluation of the right side is skipped completely). Identical to: a and b
- Multiplayer:
- no special considerations
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean = a && b
- Parameters:
- a: Boolean - Test condition or variable that returns Boolean.
- b: Boolean - Test condition or variable that returns Boolean.
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- Boolean = a && b (Only available since ArmA 2:OA v1.62.)
- Parameters:
- a: Boolean - Test condition or variable that returns Boolean.
- b: Code - Code that returns Boolean. It is not evaluated if a returns as true.
- Return Value:
- Boolean
Examples
- Example 1:
if ((alive player) && (_enemycount == 0)) then {hint "you win !"}
- Example 2:
if ((count _array > 0) && {(_array select 0) == player}) then {hint "It works! Without lazy evaluation it would throw an error if array was empty."}
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Math
- Command Group: Variables