setAmmo: Difference between revisions
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<code>[[vehicle]] [[player]] [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[vehicle]] [[player]], 5]; | <code>[[vehicle]] [[player]] [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[vehicle]] [[player]], 5]; | ||
</code>|= EXAMPLE3 | </code>|= EXAMPLE3 | ||
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity: | |||
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[primaryWeapon]] [[player]], 1000000]; //full mag with default ammo count | |||
</code>|= EXAMPLE4 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 10:53, 4 August 2013
Description
- Description:
- Sets custom ammo count in the currently loaded magazine of the specified weapon.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setAmmo [weapon, count]
- Parameters:
- unit: Object - Gunner or vehicle.
- [weapon, count]: Array
- weapon: String
- count: Number
- Return Value:
- Nothing
Examples
- Example 1:
- Set player's handgun magazine ammo count to 10 rounds:
player setAmmo [handgunWeapon player, 10];
- Example 2:
- Set player's current weapon magazine ammo count to 1 round:
player setAmmo [currentWeapon player, 1];
- Example 3:
- If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
vehicle player setAmmo [currentWeapon vehicle player, 5];
- Example 4:
- If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
player setAmmo [primaryWeapon player, 1000000]; //full mag with default ammo count
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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