setAmmo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 30: Line 30:
<code>[[vehicle]] [[player]] [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[vehicle]] [[player]], 5];
<code>[[vehicle]] [[player]] [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[vehicle]] [[player]], 5];
</code>|= EXAMPLE3
</code>|= EXAMPLE3
 
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[primaryWeapon]] [[player]], 1000000]; //full mag with default ammo count
</code>|= EXAMPLE4
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 10:53, 4 August 2013

Hover & click on the images for description

Description

Description:
Sets custom ammo count in the currently loaded magazine of the specified weapon.
Groups:
Uncategorised

Syntax

Syntax:
unit setAmmo [weapon, count]
Parameters:
unit: Object - Gunner or vehicle.
[weapon, count]: Array
weapon: String
count: Number
Return Value:
Nothing

Examples

Example 1:
Set player's handgun magazine ammo count to 10 rounds: player setAmmo [handgunWeapon player, 10];
Example 2:
Set player's current weapon magazine ammo count to 1 round: player setAmmo [currentWeapon player, 1];
Example 3:
If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds: vehicle player setAmmo [currentWeapon vehicle player, 5];
Example 4:
If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity: player setAmmo [primaryWeapon player, 1000000]; //full mag with default ammo count

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section