addMPEventHandler: Difference between revisions
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m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
Killzone Kid (talk | contribs) (accepts string as well as code) |
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| unitName '''addMPEventHandler''' [ | | unitName '''addMPEventHandler''' [type, command]; |= Syntax | ||
|p1= unitName: [[Object]] |= | |p1= unitName: [[Object]] - object to monitor |= | ||
|p2= | |p2= type: [[String]] - event handler name |= | ||
|p3= | |p3= command: [[String]] or [[Code]] - code to execute|= | ||
| [[Number]] or [[Nothing]] |= Return value | | [[Number]] or [[Nothing]] |= Return value |
Revision as of 08:54, 4 January 2014
Description
- Description:
- The format of handler is [type,command]. Check scripting topic Event handlers for more information. The index of the current handler is returned.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName addMPEventHandler [type, command];
- Parameters:
- unitName: Object - object to monitor
- type: String - event handler name
- command: String or Code - code to execute
- Return Value:
- Number or Nothing
Examples
- Example 1:
_index = player addMPEventHandler ["mpkilled", {Null = _this execVM "playerkilled.sqf";}];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.55
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA 2 OA: New Scripting Commands List
- Command Group: Multiplayer