execFSM: Difference between revisions
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| Execute the scripted FSM. The FSM file is first searched in the mission folder, then in the campaign scripts folder and finally in the global scripts folder. | | Execute the scripted FSM. The FSM file is first searched in the mission folder, then in the campaign scripts folder and finally in the global scripts folder. | ||
Returns the FSM | <br>Argument(s) (if any) is/are passed as <tt>_this</tt> to the FSM. | ||
<br>Returns the FSM handle or 0 when failed. |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | argument(s) '''execFSM''' filename |= Syntax | ||
|p1= argument: [[Any Value]](s) |= Parameter 1 | |p1= argument(s): [[Any Value]](s) - Optional. Argument(s) accessible as <tt>_this</tt> in the FSM|= Parameter 1 | ||
|p2= filename: [[String]] |= Parameter 2 | |p2= filename: [[String]] |= Parameter 2 | ||
| [[Number]] |= Return value | | [[Number]] - FSM handle |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= < | |x1= <code>_id = [[player]] [[execFSM]] "test.fsm";</code>|= EXAMPLE1 | ||
|x2= <code>_handle = [_a, _b, _c] [[execFSM]] "test.fsm";</code>|= EXAMPLE2 | |||
|x3= <code>_handle = [[execFSM]] "test.fsm";</code>|= EXAMPLE3 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[FSM]], [[ | | [[FSM]], [[FSM Editor Manual]], [[execVM]], [[call]], [[spawn]], [[exec]], [[commandFSM]], [[completedFSM]], [[doFSM]], [[getFSMVariable]], [[setFSMVariable]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 01:27, 23 March 2014
Description
- Description:
- Execute the scripted FSM. The FSM file is first searched in the mission folder, then in the campaign scripts folder and finally in the global scripts folder.
Argument(s) (if any) is/are passed as _this to the FSM.
Returns the FSM handle or 0 when failed. - Groups:
- Uncategorised
Syntax
- Syntax:
- argument(s) execFSM filename
- Parameters:
- argument(s): Any Value(s) - Optional. Argument(s) accessible as _this in the FSM
- filename: String
- Return Value:
- Number - FSM handle
Examples
- Example 1:
_id = player execFSM "test.fsm";
- Example 2:
_handle = [_a, _b, _c] execFSM "test.fsm";
- Example 3:
_handle = execFSM "test.fsm";
Additional Information
- See also:
- FSMFSM Editor ManualexecVMcallspawnexeccommandFSMcompletedFSMdoFSMgetFSMVariablesetFSMVariable
Notes
-
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