moveInAny: Difference between revisions
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| Moves unit to the first available seat in a vehicle. The order of priorities is the same order used in squad command when you order subordinates to get in vehicle to any position and is the same order used in Zeus when you drag units to a vehicle. <br><br>Seat assignment seems to use the following priority logic: | | Moves unit to the first available seat in a vehicle. The order of priorities is the same order used in squad command when you order subordinates to get in vehicle to any position and is the same order used in Zeus when you drag units to a vehicle. <br><br>Seat assignment seems to use the following priority logic: | ||
driver ([[moveInDriver]]) -> commander turret ([[moveInCommander]]) -> gunner turret ([[moveInGunner]]) -> remaining turrets ([[moveInTurret]]) -> cargo ([[moveInCargo]]).<br><br> | driver ([[moveInDriver]]) -> commander turret ([[moveInCommander]]) -> gunner turret ([[moveInGunner]]) -> remaining turrets ([[moveInTurret]]) -> cargo ([[moveInCargo]]).<br><br> | ||
'''NOTE''': This command will move player | '''NOTE''': This command will move player into the [[locked]] vehicle or seat just as well. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|p1= unit: [[Object]] |= Parameter 1 | |p1= unit: [[Object]] |= Parameter 1 | ||
| | |p2= vehicle: [[Object]] |= Parameter 1 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 17:02, 23 April 2014
Description
- Description:
- Moves unit to the first available seat in a vehicle. The order of priorities is the same order used in squad command when you order subordinates to get in vehicle to any position and is the same order used in Zeus when you drag units to a vehicle.
Seat assignment seems to use the following priority logic: driver (moveInDriver) -> commander turret (moveInCommander) -> gunner turret (moveInGunner) -> remaining turrets (moveInTurret) -> cargo (moveInCargo).
NOTE: This command will move player into the locked vehicle or seat just as well. - Groups:
- Uncategorised
Syntax
Examples
Additional Information
Notes
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