openCuratorInterface: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) mNo edit summary |
Killzone Kid (talk | contribs) mNo edit summary |
||
Line 16: | Line 16: | ||
|x1= Open interface: <code>[[openCuratorInterface]];</code>|= EXAMPLE1 | |x1= Open interface: <code>[[openCuratorInterface]];</code>|= EXAMPLE1 | ||
|x2= Close interface: <code>[[findDisplay]] 312 [[closeDisplay]] 2;</code>|= EXAMPLE2 | |x2= Close interface: <code>[[findDisplay]] 312 [[closeDisplay]] 2;</code>|= EXAMPLE2 | ||
|x3= Detect if user used "Zeus" key to open curator interface in the absence of event handler for it: <code> | |x3= Detect if user used "Zeus" key to open curator interface in the absence of event handler for it: <code>[[findDisplay]] 46 [[displayAddEventHandler]] ["KeyDown", { | ||
if ([[inputAction]] "CuratorInterface" > 0) [[then]] { | if ([[inputAction]] "CuratorInterface" > 0) [[then]] { | ||
[[hint]] "Curator interface is open"; | [[hint]] "Curator interface is open"; |
Revision as of 00:56, 31 May 2014
Description
- Description:
- Force opens curator interface.
- Multiplayer:
- Client side execution
- Groups:
- Uncategorised
Syntax
- Syntax:
- openCuratorInterface
- Return Value:
- Nothing
Examples
- Example 1:
- Open interface:
openCuratorInterface;
- Example 2:
- Close interface:
findDisplay 312 closeDisplay 2;
- Example 3:
- Detect if user used "Zeus" key to open curator interface in the absence of event handler for it:
findDisplay 46 displayAddEventHandler ["KeyDown", { if (inputAction "CuratorInterface" > 0) then { hint "Curator interface is open"; }; false }];
Additional Information
- See also:
- Curator
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note