call: Difference between revisions
| Killzone Kid (talk | contribs)  (locality info is misleading and innapropriate) | No edit summary | ||
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| [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
| [[Category:Command Group: Program Flow|CALL]] | [[Category:Command Group: Program Flow|CALL]] | ||
| <!-- CONTINUE Notes --> | |||
| <dl class="command_description"> | |||
| <dd class="notedate">Posted on July 5, 2014 - 16:00 (UTC)</dd> | |||
| <dt class="note">'''[[User:MattAka Horner|MattAka Horner]]'''</dt> | |||
| <dd class="note"> | |||
| <br> | |||
| Sleeping in a called function only works if the function is called from a spawned thread or a script. You cannot call a function with a sleep in it from another called function or it returns a generic error. | |||
| <br> | |||
| <code> | |||
| //Works | |||
| [] spawn { | |||
| 	[] call { | |||
| 		sleep 3; | |||
| 		hintSilent "Hello World!"; | |||
| 	}; | |||
| }; | |||
| </code> | |||
| <code> | |||
| //Doesn't Work | |||
| [] call { | |||
| 	[] call { | |||
| 		sleep 3; | |||
| 		hintSilent "Hello World!"; | |||
| 	}; | |||
| }; | |||
| </code> | |||
| </dd> | |||
| </dl> | |||
| <!-- DISCONTINUE Notes --> | |||
Revision as of 17:00, 5 July 2014
Description
- Description:
- Executes the function string. The argument(s) (if any) are passed as _this. (argument(s) are passed in an array). To execute a sleep function in the called code, execute it with spawn instead.
- Groups:
- Uncategorised
Syntax
- Syntax:
- argument(s) call body
- Parameters:
- argument(s): Any Value - Optional. Argument that is passed to the function in the "_this" variable.
- body: Code - A function body provided directly 'inline' or the String returned from the commands loadFile or preprocessFile.
- Return Value:
- Anything - The last value given in the function is returned. See the topic Function for more information.
Examples
- Example 1:
- call {"x = 3"}
- Example 2:
- Operation Flashpoint syntax:
_n = 3;Armed Assault syntax:
 call format [{var%1 = 0},_n];_n = 3;result of both syntaxes is var3 = 0
 call compile format ["var%1 = 0",_n];
- Example 3:
- Operation Flashpoint syntax:
_fAdd = loadFile "add.sqf" [1,2] call _fAddArmed Assault syntax:_fAdd = compile loadFile "add.sqf" _result = [1,2] call _fAdd
Additional Information
- See also:
- spawncompilepreprocessFile
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 5, 2014 - 16:00 (UTC)
- MattAka Horner
- 
 Sleeping in a called function only works if the function is called from a spawned thread or a script. You cannot call a function with a sleep in it from another called function or it returns a generic error.
 //Works [] spawn { [] call { sleep 3; hintSilent "Hello World!"; }; };//Doesn't Work [] call { [] call { sleep 3; hintSilent "Hello World!"; }; };
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.85
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Program Flow
 
	