call: Difference between revisions
|  (Summarized and clarified comment, Killzone Kid. Change if you see fit.) | Killzone Kid (talk | contribs)   (made it even more clear I hope :)) | ||
| Line 73: | Line 73: | ||
| A called function may only use [[sleep]] if it originates in a scheduled environment. If the called function originates in a non-scheduled environment it will return a generic error. | A called function may only use [[sleep]] if it originates in a scheduled environment. If the called function originates in a non-scheduled environment it will return a generic error. | ||
| <br> | <br> | ||
| <code> | <code>// *** non-scheduled origin *** | ||
| // | |||
| [] spawn { | [] spawn { | ||
| 	// *** scheduled scope *** | |||
| 	[] call { | 	[] call { | ||
| 		sleep 3; | 		// *** scheduled scope *** | ||
| 		sleep 3; // <- OK | |||
| 		hintSilent "Hello World!"; | 		hintSilent "Hello World!"; | ||
| 	}; | 	}; | ||
| Line 83: | Line 84: | ||
| </code> | </code> | ||
| <code> | <code>// *** non-scheduled origin *** | ||
| // | |||
| [] call { | [] call { | ||
| 	// *** non-scheduled scope*** | |||
| 	[] call { | 	[] call { | ||
| 		sleep 3; | 		// *** non-scheduled scope *** | ||
| 		sleep 3; <- NOT OK | |||
| 		hintSilent "Hello World!"; | |||
| 	}; | |||
| }; | |||
| </code> | |||
| <code>// *** scheduled origin *** | |||
| [] spawn { | |||
| 	// *** scheduled scope *** | |||
| 	[] call { | |||
| 		// *** scheduled scope *** | |||
| 		sleep 3; // <- OK | |||
| 		hintSilent "Hello World!"; | |||
| 	}; | |||
| }; | |||
| </code> | |||
| <code>// *** scheduled origin *** | |||
| [] call { | |||
| 	// *** scheduled scope*** | |||
| 	[] call { | |||
| 		// *** scheduled scope *** | |||
| 		sleep 3; // <- OK | |||
| 		hintSilent "Hello World!"; | 		hintSilent "Hello World!"; | ||
| 	}; | 	}; | ||
Revision as of 22:03, 5 July 2014
Description
- Description:
- Executes the function string. The argument(s) (if any) are passed as _this. (argument(s) are passed in an array). To execute a sleep function in the called code, execute it with spawn instead.
- Groups:
- Uncategorised
Syntax
- Syntax:
- argument(s) call body
- Parameters:
- argument(s): Any Value - Optional. Argument that is passed to the function in the "_this" variable.
- body: Code - A function body provided directly 'inline' or the String returned from the commands loadFile or preprocessFile.
- Return Value:
- Anything - The last value given in the function is returned. See the topic Function for more information.
Examples
- Example 1:
- call {"x = 3"}
- Example 2:
- Operation Flashpoint syntax:
_n = 3;Armed Assault syntax:
 call format [{var%1 = 0},_n];_n = 3;result of both syntaxes is var3 = 0
 call compile format ["var%1 = 0",_n];
- Example 3:
- Operation Flashpoint syntax:
_fAdd = loadFile "add.sqf" [1,2] call _fAddArmed Assault syntax:_fAdd = compile loadFile "add.sqf" _result = [1,2] call _fAdd
Additional Information
- See also:
- spawncompilepreprocessFile
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 5, 2014 - 16:00 (UTC)
- MattAka Horner
- 
 A called function may only use sleep if it originates in a scheduled environment. If the called function originates in a non-scheduled environment it will return a generic error.
 // *** non-scheduled origin *** [] spawn { // *** scheduled scope *** [] call { // *** scheduled scope *** sleep 3; // <- OK hintSilent "Hello World!"; }; };// *** non-scheduled origin *** [] call { // *** non-scheduled scope*** [] call { // *** non-scheduled scope *** sleep 3; <- NOT OK hintSilent "Hello World!"; }; };// *** scheduled origin *** [] spawn { // *** scheduled scope *** [] call { // *** scheduled scope *** sleep 3; // <- OK hintSilent "Hello World!"; }; };// *** scheduled origin *** [] call { // *** scheduled scope*** [] call { // *** scheduled scope *** sleep 3; // <- OK hintSilent "Hello World!"; }; };
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.85
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Program Flow
 
	