allUnits: Difference between revisions

From Bohemia Interactive Community
m (see also)
m (Switching to uniformed upper case for all *UAV* commands)
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|x1= <code>{_x setDamage 0.5; _x groupChat "Braaains"} forEach allUnits;</code>|= EXAMPLE1  
|x1= <code>{_x [[setDamage]] 0.5; _x [[groupChat]] "Braaains"} [[forEach]] [[allUnits]];</code>|= EXAMPLE1  


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|  [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allUnitsUav]], [[allCurators]] |= SEEALSO  
|  [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allUnitsUAV]], [[allCurators]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 20:05, 6 July 2014

Hover & click on the images for description

Description

Description:
Return a list of all units (all persons except agents). Dead units and units waiting to respawn are excluded.
Groups:
Uncategorised

Syntax

Syntax:
allUnits
Return Value:
Array

Examples

Example 1:
{_x setDamage 0.5; _x groupChat "Braaains"} forEach allUnits;

Additional Information

See also:
allGroupsallDeadplayableUnitsswitchableUnitsunitsvehiclesallUnitsUAVallCurators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Posted on July 15, 2011
kju
It returns infantry outside and inside vehicles.

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