scriptNull: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (Created page with "{{Command|= Comments ____________________________________________________________________________________________ | arma 3 |= Game name |1.29|= Game version ________________...") |
Killzone Kid (talk | contribs) (format) |
||
Line 35: | Line 35: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
Line 43: | Line 40: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 21:11, 5 September 2014
Description
- Description:
- A non-existing Script or script that has finished (scriptDone). This value is not equal to anything, including itself (added since Arma 3 1.29.127075)
- Groups:
- Uncategorised
Syntax
- Syntax:
- scriptNull
- Return Value:
- Script - NULL script
Examples
- Example 1:
_script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = 0 spawn { hint "script started"; sleep 1; hint "script finished"; }; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note