scriptNull: Difference between revisions

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You can not compare these values, but you can check whether they are null:
hint str isNull objNull // true
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands|OBJNULL]]
 
[[Category:Scripting Commands OFP 1.96|OBJNULL]]
[[Category:Scripting Commands OFP 1.46|OBJNULL]]
[[Category:Scripting Commands ArmA|OBJNULL]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 21:11, 5 September 2014

Hover & click on the images for description

Description

Description:
A non-existing Script or script that has finished (scriptDone). This value is not equal to anything, including itself (added since Arma 3 1.29.127075)
Groups:
Uncategorised

Syntax

Syntax:
scriptNull
Return Value:
Script - NULL script

Examples

Example 1:
_script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = 0 spawn { hint "script started"; sleep 1; hint "script finished"; }; };

Additional Information

See also:
grpNulllocationNulltaskNullcontrolNulldisplayNullisNullscriptDonespawnexecVM

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section