scriptNull
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Description
- Description:
- A non-existing or completed Script Handle. To compare non-existent scripts use isNull or isEqualTo:
- Groups:
- Variables
Syntax
- Syntax:
- scriptNull
- Return Value:
- Script Handle - NULL script
Examples
- Example 1:
- Wait until previous script is finished before starting a new one:
- Example 2:
- if (scriptDone (_obj getVariable ["TAG_objScript", scriptNull])) then { _scriptHandle = _obj spawn { waitUntil { damage _this > 0.9 }; hint "Critical Damage!"; }; _obj setVariable ["TAG_objScript", _scriptHandle]; };
- Example 3:
Additional Information
- See also:
- controlNull displayNull grpNull locationNull objNull taskNull teamMemberNull configNull typeName isNull scriptDone spawn execVM
Notes
-
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