scriptNull: Difference between revisions
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Killzone Kid (talk | contribs) (format) |
Killzone Kid (talk | contribs) (example) |
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[[hint]] "script finished"; | [[hint]] "script finished"; | ||
}; | }; | ||
};</code> |= Example 1 | |||
|x2= <code>[[if]] ([[scriptDone]] (_obj [[getVariable]] ["objScript", [[scriptNull]]])) [[then]] { | |||
_obj [[setVariable]] ["objScript", _obj [[spawn]] { | |||
[[waitUntil]] {[[damage]] _this > 0.9}; | |||
[[hint]] "Critical Damage!"; | |||
}]; | |||
};</code> |= Example 1 | };</code> |= Example 1 | ||
Revision as of 21:24, 5 September 2014
Description
- Description:
- A non-existing Script or script that has finished (scriptDone). This value is not equal to anything, including itself (added since Arma 3 1.29.127075)
- Groups:
- Uncategorised
Syntax
- Syntax:
- scriptNull
- Return Value:
- Script - NULL script
Examples
- Example 1:
_script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = 0 spawn { hint "script started"; sleep 1; hint "script finished"; }; };
- Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };
Additional Information
Notes
-
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Only post proven facts here! Add Note