scriptNull: Difference between revisions

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(format)
(example)
Line 24: Line 24:
[[hint]] "script finished";
[[hint]] "script finished";
};
};
};</code> |= Example 1
 
|x2= <code>[[if]] ([[scriptDone]] (_obj [[getVariable]] ["objScript", [[scriptNull]]])) [[then]] {
_obj [[setVariable]] ["objScript", _obj [[spawn]] {
[[waitUntil]] {[[damage]] _this > 0.9};
[[hint]] "Critical Damage!";
}];
};</code> |= Example 1
};</code> |= Example 1



Revision as of 21:24, 5 September 2014

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Description

Description:
A non-existing Script or script that has finished (scriptDone). This value is not equal to anything, including itself (added since Arma 3 1.29.127075)
Groups:
Uncategorised

Syntax

Syntax:
scriptNull
Return Value:
Script - NULL script

Examples

Example 1:
_script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = 0 spawn { hint "script started"; sleep 1; hint "script finished"; }; };
Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };

Additional Information

See also:
grpNulllocationNulltaskNullcontrolNulldisplayNullisNullscriptDonespawnexecVM

Notes

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Only post proven facts here! Add Note

Notes

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