isServer: Difference between revisions
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SilentSpike (talk | contribs) m (Removed random bold from description) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Returns [[true]] if the machine is | | Returns [[true]] if the machine (executing the command) is the server in a multiplayer game or is running single player. |= Description | ||
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this && isServer | this && isServer | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands|ISSERVER]] | [[Category:Scripting Commands|ISSERVER]] | ||
[[Category:Scripting Commands ArmA|ISSERVER]] | [[Category:Scripting Commands ArmA|ISSERVER]] | ||
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_System_Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_System_Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands | [[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 19:30, 28 November 2014
Description
- Description:
- Returns true if the machine (executing the command) is the server in a multiplayer game or is running single player.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if (!isServer) exitWith {}
Additional Information
- See also:
- isDedicated
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
You can use isServer inside the condition of a trigger to have the trigger activate only for the server. All other conditions for the trigger will be checked across all machines, but it will only activate the trigger created on the server.
example:
this && isServer