isServer: Difference between revisions

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(Undo revision 84175 by Kenoxite (talk) please use talk page before admitting changes like this)
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| Returns [[true]] if the machine is either a server in a multiplayer game '''or if it is running a singleplayer game'''. |= Description
| Returns [[true]] if the machine (executing the command) is the server in a multiplayer game or is running single player. |= Description
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this && isServer
this && isServer


The verb is misleading, it's correct interpretation is
NotMpClient
[[User:Mikero|Mikero (nee Ook?)]] 15:27, 13 June 2011 (CEST)
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</dl>
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|ISSERVER]]
[[Category:Scripting Commands|ISSERVER]]
[[Category:Scripting Commands OFP 1.99|ISSERVER]]
[[Category:Scripting Commands ArmA|ISSERVER]]
[[Category:Scripting Commands ArmA|ISSERVER]]
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_System_Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_System_Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 19:30, 28 November 2014

-wrong parameter ("Arma") defined!-1.06
Hover & click on the images for description

Description

Description:
Returns true if the machine (executing the command) is the server in a multiplayer game or is running single player.
Groups:
Uncategorised

Syntax

Syntax:
Boolean = isServer
Return Value:
Boolean

Examples

Example 1:
if (!isServer) exitWith {}

Additional Information

See also:
isDedicated

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

You can use isServer inside the condition of a trigger to have the trigger activate only for the server. All other conditions for the trigger will be checked across all machines, but it will only activate the trigger created on the server. example: this && isServer

Bottom Section