magazinesAmmoFull: Difference between revisions
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MrPineapple (talk | contribs) m (Added magazine type "grenade shell" is type "3") |
MrPineapple (talk | contribs) m (I missed read the "MagazinesAmmoFull" command output) |
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<br>1: Magazine current ammo count | <br>1: Magazine current ammo count | ||
<br>2: Magazine state (true - loaded, false - not loaded) | <br>2: Magazine state (true - loaded, false - not loaded) | ||
<br>3: Magazine type (-1 - n/a, 0 - | <br>3: Magazine type (-1 - n/a, 0 - grenade, 1 - primary weapon mag, 2 - handgun mag, 4 - secondary weapon mag, 65536 - vehicle mag) | ||
<br>4: Magazine location ("Vest", "Uniform", "Backpack", "") or corresponding [[currentMuzzle]] |= Description | <br>4: Magazine location ("Vest", "Uniform", "Backpack", "") or corresponding [[currentMuzzle]] |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 14:22, 6 February 2015
Description
- Description:
- Returns array of arrays of all vehicle's magazines with extended information about them.
Output format:
[[magazine1],[magazine2],[magazine3]...[magazineN]]
Magazine format:
0: Magazine class name
1: Magazine current ammo count
2: Magazine state (true - loaded, false - not loaded)
3: Magazine type (-1 - n/a, 0 - grenade, 1 - primary weapon mag, 2 - handgun mag, 4 - secondary weapon mag, 65536 - vehicle mag)
4: Magazine location ("Vest", "Uniform", "Backpack", "") or corresponding currentMuzzle - Groups:
- Uncategorised
Syntax
- Syntax:
- magazinesAmmoFull vehicle
- Parameters:
- vehicle: Object - unit or vehicle.
- Return Value:
- Array
Examples
- Example 1:
_magazinesAmmoFull = magazinesAmmoFull player; /* [ ["30Rnd_65x39_caseless_mag",30,false,-1,"Uniform"], ["30Rnd_65x39_caseless_mag",30,false,-1,"Vest"], ["16Rnd_9x21_Mag",16,false,-1,"Vest"], ["SmokeShellGreen",1,true,0,"SmokeShellGreenMuzzle"], ["Chemlight_green",1,true,0,"ChemlightGreenMuzzle"], ["HandGrenade",1,true,0,"HandGrenadeMuzzle"], ["30Rnd_65x39_caseless_mag",30,true,1,"arifle_MX_ACO_pointer_F"], ["16Rnd_9x21_Mag",16,true,2,"hgun_P07_F"] ] */
- Example 2:
_magazinesAmmoFull = magazinesAmmoFull Mi_48; /* [ ["250Rnd_30mm_APDS_shells",250,false,-1,""], ["250Rnd_30mm_HE_shells",250,true,65536,"gatling_30mm"], ["8Rnd_LG_scalpel",8,true,65536,"missiles_SCALPEL"], ["38Rnd_80mm_rockets",38,true,65536,"rockets_Skyfire"] ] */
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on December 20, 2014 - 14:40 (UTC)
- Actium
-
When used on vehicles this will only return all magazines associated with a single turretPath (which one depends on the actual armament of the vehicle, usually the first armed turretPath or alternatively turretPath [-1]).
If you want to get all turrets' magazines, use allTurrets and magazinesTurret. --Actium (talk) 15:40, 20 December 2014 (CET)