setGroupOwner: Difference between revisions
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eulerfoiler (talk | contribs) m (Small clarification) |
Killzone Kid (talk | contribs) (description) |
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| Changes the ownership of a group (and all its units) to a given client. Group leader can't be a player. Only works when called from a server. Returns true if locality was changed. |= Description | | Changes the ownership of a group (and all its units) to a given client. Group leader can't be a player. Only works when called from a server. Returns true if locality was changed. For [[agents]] use [[setOwner]] command. |= Description | ||
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Revision as of 14:43, 5 April 2015
Description
- Description:
- Changes the ownership of a group (and all its units) to a given client. Group leader can't be a player. Only works when called from a server. Returns true if locality was changed. For agents use setOwner command.
- Groups:
- Uncategorised
Syntax
- Syntax:
- group setGroupOwner clientID
- Parameters:
- group: Group -
- clientID: Number - clientID of the new owner
- Return Value:
- Boolean
Examples
- Example 1:
_localityChanged = _someGroup setGroupOwner (owner _playerObject);
Additional Information
- See also:
- ownersetOwnergroupOwner
Notes
-
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