BIS fnc dynamicGroups: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Function|= Comments ____________________________________________________________________________________________ | a3 |= Game name |1.42|= Game version ___________________...") |
(+Image) |
||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Function that adds dynamic groups to the mission as seen in End Game. Function needs to be initialized on server and client. |= Description | | Function that adds dynamic groups to the mission as seen in End Game. Function needs to be initialized on server and client.<br>[[File:DynamicGroupManager.png]] |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 00:13, 25 April 2015
Description
- Description:
- Function that adds dynamic groups to the mission as seen in End Game. Function needs to be initialized on server and client.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
["Initialize"] call BIS_fnc_dynamicGroups;//Exec on Server
- Example 2:
["InitializePlayer", [player]] call BIS_fnc_dynamicGroups;//Exec on client
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with a3 version 1.42]][[ Category: a3: New Functions | BIS FNC DYNAMICGROUPS]][[ Category: a3: Functions | BIS FNC DYNAMICGROUPS]]