objectFromNetId: Difference between revisions
Killzone Kid (talk | contribs) mNo edit summary  | 
				Killzone Kid (talk | contribs)   (see also)  | 
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| [[netId]] |= SEEALSO    | |[[groupFromNetId]], [[netId]] |= SEEALSO    | ||
|  |= MPBEHAVIOUR    | |  |= MPBEHAVIOUR    | ||
Revision as of 15:53, 9 May 2015
Description
- Description:
 - Get object with given unique ID.
 - Groups:
 - Uncategorised
 
Syntax
Examples
- Example 1:
 objectFromNetId "2:3"
Additional Information
- See also:
 - groupFromNetIdnetId
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
Bottom Section
- Posted on April 2, 2015 - 10:54 (UTC)
 - Killzone Kid
 - 
objectFromNetId in SP is objNull. Here is the function that will give you universal objectFromNetId that works both in SP and MP (needs KK_fnc_netId from this page netId)
KK_fnc_objectFromNetId = { if (isMultiplayer) exitWith {objectFromNetId _this}; if (typeName _this != "STRING" || isNil "KK_globIDs") exitWith {objNull}; private "_i"; _i = KK_globIDs find _this; if (_i < 0) exitWith {objNull}; KK_globIDs select (_i + 1) }; //example hint str ("0:1" call KK_fnc_objectFromNetId);