setGroupOwner: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (description) |
(server exec) |
||
Line 5: | Line 5: | ||
|1.40|= Game version | |1.40|= Game version | ||
|exec= server|= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 19:27, 9 May 2015
Description
- Description:
- Changes the ownership of a group (and all its units) to a given client. Group leader can't be a player. Only works when called from a server. Returns true if locality was changed. For agents use setOwner command.
- Groups:
- Uncategorised
Syntax
- Syntax:
- group setGroupOwner clientID
- Parameters:
- group: Group -
- clientID: Number - clientID of the new owner
- Return Value:
- Boolean
Examples
- Example 1:
_localityChanged = _someGroup setGroupOwner (owner _playerObject);
Additional Information
- See also:
- ownersetOwnergroupOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note