animateDoor: Difference between revisions

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(added MP behavior)
(effect global)
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|eff= local|= Effects in MP
|eff= global|= Effects in MP
|arg= global|= Arguments in MP
|arg= global|= Arguments in MP
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Revision as of 20:34, 16 May 2015

Hover & click on the images for description

Description

Description:
Process animation of door on vehicle. Animation is defined in config file. Wanted animation phase is set to phase.
Groups:
Uncategorised

Syntax

Syntax:
object animateDoor [doorname, phase, now]
Parameters:
object: Object
[doorname, phase, now]: Array
doorname: String
phase: Number
now: Boolean (When true and phase is either 0 or 1, door will change phase instantaneously)
Return Value:
Nothing

Examples

Example 1:
heli animateDoor ["doors1", 1, false];
Example 2:
Open left front door on Ifrit instantly:ifrit animateDoor ["Door_LF", 1, true];

Additional Information

See also:
doorPhaseanimateanimationPhasesetFaceAnimation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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