addMPEventHandler: Difference between revisions

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m (semicolon removed as it is not documented in any other command page)
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| unitName '''addMPEventHandler''' [type, command]; |= Syntax
| unitName '''addMPEventHandler''' [type, command]  |= Syntax


|p1= unitName: [[Object]] - object to monitor |=  
|p1= unitName: [[Object]] - object to monitor |=  

Revision as of 11:44, 14 June 2015

Hover & click on the images for description

Description

Description:
The format of handler is [type,command]. Check scripting topic Event handlers for more information. The index of the current handler is returned.
Groups:
Uncategorised

Syntax

Syntax:
unitName addMPEventHandler [type, command]
Parameters:
unitName: Object - object to monitor
type: String - event handler name
command: String or Code - code to execute
Return Value:
Number

Examples

Example 1:
_index = player addMPEventHandler ["mpkilled", {Null = _this execVM "playerkilled.sqf";}];

Additional Information

See also:
EventHandlers listremoveMPEventHandlerremoveAllMPEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on May 8, 2015 - 12:24 (UTC)
Killzone Kid
MP EHs are added on every PC and execute on every PC, apart from MPRespawn, that only executes at the locality where unit respawns.