isKindOf: Difference between revisions

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| Checks whether the object is (a subtype) of the given type. |= Description
| Checks whether the object is (a subtype) of the given type. While main syntax and alt syntax support only CfgVehicles, CfgAmmo and CfgNonAIVehicles, alt syntax 2 allows to specify any config, including mission config. |= Description
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| [[Boolean]] <nowiki>=</nowiki> object '''isKindOf''' typeName |= Syntax
| object '''isKindOf''' typeName |= Syntax


|p1= object: [[Object]] |= Parameter 1
|p1= object: [[Object]] |= Parameter 1
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| [[Boolean]] |= Return value
| [[Boolean]] |= Return value


|s2=  [[Boolean]] <nowiki>=</nowiki> typeName1 '''isKindOf''' typeName2 |= Alternative Syntax
|s2=  typeName1 '''isKindOf''' typeName2 |= Alternative Syntax


|p21= typeName1: [[String]]|= Parameter 1
|p21= typeName1: [[String]]|= Parameter 1
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|r2= [[Boolean]] |= Return value
|r2= [[Boolean]] |= Return value


|s3=  typeName1 '''isKindOf''' [typeName2, targetConfig] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(''since Arma 3 v1.47'') |= Alternative Syntax
|p41= typeName1: [[String]]|= Parameter 1
|p42 = [typeName2, targetConfig]: - [[Array]]|= Parameter 1
|p43= typeName2: [[String]]|= Parameter 2
|p43= targetConfig: [[Config]]|= Parameter 2
|r3= [[Boolean]] |= Return value
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|x2= <code>"BMP2" [[isKindOf]] "Tank";</code> |= Example 2
|x2= <code>"BMP2" [[isKindOf]] "Tank";</code> |= Example 2
|x3= <code>[[currentWeapon]] [[player]] [[isKindOf]] ["Rifle", [[configFile]] >> "CfgWeapons"];</code> |= Example 2


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Revision as of 15:03, 23 June 2015

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Checks whether the object is (a subtype) of the given type. While main syntax and alt syntax support only CfgVehicles, CfgAmmo and CfgNonAIVehicles, alt syntax 2 allows to specify any config, including mission config.
Groups:
Uncategorised

Syntax 1

Syntax:
object isKindOf typeName
Parameters:
object: Object
typeName: String
Return Value:
Boolean

Syntax 2

Syntax:
typeName1 isKindOf typeName2
Parameters:
typeName1: String
typeName2: String
Return Value:
Boolean

Syntax 3

Syntax:
typeName1 isKindOf [typeName2, targetConfig]         (since Arma 3 v1.47)
Parameters:
typeName1: String
[typeName2, targetConfig]: - Array
targetConfig: Config
Return Value:
Boolean

Examples

Example 1:
vehicle player isKindOf "Tank";
Example 2:
"BMP2" isKindOf "Tank";
Example 3:
currentWeapon player isKindOf ["Rifle", configFile >> "CfgWeapons"];

Additional Information

See also:
countTypetypeOfinheritsFrom Arma 2 CfgVehicles

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on April 23, 2007 - 16:34
Kronzky
This command can be used on the whole hierarchical class tree (i.e. when checking a HMMWV, one could test for "HMMWV50", "Car", "LandVehicle", etc., all of which would return true.)
Posted on 16 Apr, 2008
Dr_Eyeball
It appears isKindOf is limited to the CfgVehicles branch of the class hierachy.
So CfgWeapons, CfgMagazines, etc will return false for checks like: ("M9" isKindOf "Pistol") returns false
Posted on 8 Nov, 2009
.kju
In a2 isKindOf also works for CfgAmmo in addition to CfgVehicles: ("M_9M311_AA" isKindOf "MissileBase") returns true. NOT for CfgWeapons, CfgMagazines and others..

Bottom Section

Posted on June 16, 2015 - 17:54 (UTC)
James
In case you cannot use isKindOf because of the reasons stated, just use BIS fnc returnParents with class names as return value: _isKindOf = "Rifle" in [(configFile >> "CfgWeapons" >> "BWA3_G36K"),true] call BIS_fnc_returnParents; // is true