isKindOf: Difference between revisions
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| Checks whether the object is (a subtype) of the given type. |= Description | | Checks whether the object is (a subtype) of the given type. While main syntax and alt syntax support only CfgVehicles, CfgAmmo and CfgNonAIVehicles, alt syntax 2 allows to specify any config, including mission config. |= Description | ||
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| | | object '''isKindOf''' typeName |= Syntax | ||
|p1= object: [[Object]] |= Parameter 1 | |p1= object: [[Object]] |= Parameter 1 | ||
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| [[Boolean]] |= Return value | | [[Boolean]] |= Return value | ||
|s2= | |s2= typeName1 '''isKindOf''' typeName2 |= Alternative Syntax | ||
|p21= typeName1: [[String]]|= Parameter 1 | |p21= typeName1: [[String]]|= Parameter 1 | ||
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|r2= [[Boolean]] |= Return value | |r2= [[Boolean]] |= Return value | ||
|s3= typeName1 '''isKindOf''' [typeName2, targetConfig] (''since Arma 3 v1.47'') |= Alternative Syntax | |||
|p41= typeName1: [[String]]|= Parameter 1 | |||
|p42 = [typeName2, targetConfig]: - [[Array]]|= Parameter 1 | |||
|p43= typeName2: [[String]]|= Parameter 2 | |||
|p43= targetConfig: [[Config]]|= Parameter 2 | |||
|r3= [[Boolean]] |= Return value | |||
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|x2= <code>"BMP2" [[isKindOf]] "Tank";</code> |= Example 2 | |x2= <code>"BMP2" [[isKindOf]] "Tank";</code> |= Example 2 | ||
|x3= <code>[[currentWeapon]] [[player]] [[isKindOf]] ["Rifle", [[configFile]] >> "CfgWeapons"];</code> |= Example 2 | |||
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Revision as of 15:03, 23 June 2015
Description
- Description:
- Checks whether the object is (a subtype) of the given type. While main syntax and alt syntax support only CfgVehicles, CfgAmmo and CfgNonAIVehicles, alt syntax 2 allows to specify any config, including mission config.
- Groups:
- Uncategorised
Syntax 1
Syntax 2
- Syntax:
- typeName1 isKindOf typeName2
- Parameters:
- typeName1: String
- typeName2: String
- Return Value:
- Boolean
Syntax 3
- Syntax:
- typeName1 isKindOf [typeName2, targetConfig] (since Arma 3 v1.47)
- Parameters:
- typeName1: String
- [typeName2, targetConfig]: - Array
- targetConfig: Config
- Return Value:
- Boolean
Examples
- Example 1:
vehicle player isKindOf "Tank";
- Example 2:
"BMP2" isKindOf "Tank";
- Example 3:
currentWeapon player isKindOf ["Rifle", configFile >> "CfgWeapons"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 23, 2007 - 16:34
- Kronzky
- This command can be used on the whole hierarchical class tree (i.e. when checking a HMMWV, one could test for "HMMWV50", "Car", "LandVehicle", etc., all of which would return true.)
- Posted on 16 Apr, 2008
- Dr_Eyeball
- It appears isKindOf is limited to the CfgVehicles branch of the class hierachy.
So CfgWeapons, CfgMagazines, etc will return false for checks like: ("M9" isKindOf "Pistol") returns false
- Posted on 8 Nov, 2009
- .kju
- In a2 isKindOf also works for CfgAmmo in addition to CfgVehicles: ("M_9M311_AA" isKindOf "MissileBase") returns true. NOT for CfgWeapons, CfgMagazines and others..
Bottom Section
- Posted on June 16, 2015 - 17:54 (UTC)
- James
-
In case you cannot use isKindOf because of the reasons stated, just use BIS fnc returnParents with class names as return value:
_isKindOf = "Rifle" in [(configFile >> "CfgWeapons" >> "BWA3_G36K"),true] call BIS_fnc_returnParents; // is true
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters