selectionPosition: Difference between revisions
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Killzone Kid (talk | contribs) (render time scope) |
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Render Time Scope Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Render Time Scope Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on July 29, 2015 - 09:35 (UTC)</dd> | |||
<dt class="note">[[User:Jezuro|Jezuro]]</dt> | |||
<dd class="note"> | |||
Since 1.49.131660, you can use an alternative syntax: | |||
<br><br> | |||
object '''selectionPosition''' [selectionName, lodName] | |||
<br><br> | |||
lodName: "Memory", "Geometry", "FireGeometry", "LandContact", "HitPoints" | |||
<br><br> | |||
If the given selectionName is not found in the given lod, [0,0,0] is returned. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 10:35, 29 July 2015
Description
- Description:
- Search for selection in the object model (first in the memory level, then in geometry LODs).
Returns position in model space. In A1 it returns the initial position of the selection, in A2/3 position of the selection (e.g. when it is animated) in render time scope. If a selection does not exist [0,0,0] is returned. - Groups:
- Uncategorised
Syntax
- Syntax:
- object selectionPosition selectionName
- Parameters:
- object: Object
- selectionName: String
- Return Value:
- Array - [x,y,z] relative position in model space
Examples
- Example 1:
_inModelPosition = player selectionPosition "head_hit";
- Example 2:
_inModelPosition = player selectionPosition "pelvis";
- Example 3:
_inModelPosition = player selectionPosition "head";
- Example 4:
_inModelPosition = player selectionPosition "camera";
Additional Information
- See also:
- modelToWorld
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 5, 2007 - 12:24
- Giova
- To know more selections simply create an eventHandler damage on an object.
Bottom Section
- Posted on July 29, 2015 - 09:35 (UTC)
- Jezuro
-
Since 1.49.131660, you can use an alternative syntax:
object selectionPosition [selectionName, lodName]
lodName: "Memory", "Geometry", "FireGeometry", "LandContact", "HitPoints"
If the given selectionName is not found in the given lod, [0,0,0] is returned.