canAddItemToUniform: Difference between revisions
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|x1= <code> | |x1= <code>_item = "HandGrenade"; | ||
_fits = [[player]] [[canAddItemToUniform]] _item; | |||
[[if]] (_fits) [[then]] { | |||
[[player]] [[addItemToUniform]] _item; | |||
} [[else]] { | |||
[[hint]] "no room!"; | |||
</code>|= EXAMPLE1 | };</code>|= EXAMPLE1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 12:03, 23 October 2015
Description
- Description:
- Checks if given object can be stored into soldier's uniform.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };
Additional Information
Notes
-
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