canAddItemToUniform: Difference between revisions

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|x1= <code>
|x1= <code>_item = "HandGrenade";
        _item = "HandGrenade";
_fits = [[player]] [[canAddItemToUniform]] _item;
        _fits = player canAddItemToUniform _item;
[[if]] (_fits) [[then]] {
if (_fits) then {player addItemToUniform _item;} else {hint "no room!";};
[[player]] [[addItemToUniform]] _item;
 
} [[else]] {
[[hint]] "no room!";
</code>|= EXAMPLE1  
};</code>|= EXAMPLE1  


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Revision as of 12:03, 23 October 2015

Hover & click on the images for description

Description

Description:
Checks if given object can be stored into soldier's uniform.
Groups:
Uncategorised

Syntax

Syntax:
unit canAddItemToUniform item
Parameters:
unit: Object
item: String
Return Value:
Boolean

Examples

Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };

Additional Information

See also:
canAddcanAddItemToBackpackcanAddItemToVest

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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