scriptNull: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
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| [[grpNull]], [[locationNull]], [[taskNull]], [[ | |[[controlNull]], [[displayNull]], [[grpNull]], [[locationNull]], [[objNull]], [[taskNull]], [[teamMemberNull]], [[configNull]], [[typeName]], [[isNull]], [[scriptDone]], [[spawn]], [[execVM]] |= See also | ||
}} | }} |
Revision as of 14:53, 30 October 2015
Description
- Description:
- A non-existing Script or script that has finished (scriptDone). This value is not equal to anything, including itself (added since Arma 3 1.29.127075)
- Groups:
- Uncategorised
Syntax
- Syntax:
- scriptNull
- Return Value:
- Script - NULL script
Examples
- Example 1:
_script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = 0 spawn { hint "script started"; sleep 1; hint "script finished"; }; };
- Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };
Additional Information
- See also:
- controlNulldisplayNullgrpNulllocationNullobjNulltaskNullteamMemberNullconfigNulltypeNameisNullscriptDonespawnexecVM
Notes
-
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