closeDisplay: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) mNo edit summary |
No edit summary |
||
Line 47: | Line 47: | ||
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on November 18, 2015 - 02:44 (UTC)</dd> | |||
<dt class="note">[[User:LongEnoughName|LongEnoughName]]</dt> | |||
<dd class="note"> | |||
closeDisplay does not instantly close the display but does it on next display simulation cycle (when display becomes active) | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 03:44, 18 November 2015
Description
- Description:
- Close given display with exit code. Most common exit codes are:
#define IDC_OK 1 //emulate "Ok" button
#define IDC_CANCEL 2 //emulate "Cancel" button
- Groups:
- Uncategorised
Syntax
- Syntax:
- display closeDisplay exitcode
- Parameters:
- display: Display
- exitcode: Number
- Return Value:
- Nothing
Examples
- Example 1:
_display closeDisplay 1;
- Example 2:
#define IDC_OK 1 _display closeDisplay IDC_OK;
Additional Information
- See also:
- createDisplaycloseDialog
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on November 18, 2015 - 02:44 (UTC)
- LongEnoughName
- closeDisplay does not instantly close the display but does it on next display simulation cycle (when display becomes active)