drawRectangle: Difference between revisions

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|p5= angle: [[Number]] - angle of rotation |= Parameter 5
|p5= angle: [[Number]] - angle of rotation |= Parameter 5


|p6= color: [[Array]] - line color [r,g,b,a]|= Parameter 6
|p6= color: [[Array]] - line color in format: [r,g,b,a]|= Parameter 6


|p7= fill: [[String]] - fill texture file or [[Procedural_Textures]]. Note that the file texture will not rotate with rectangle, use [[drawIcon]] for that. If fill texture is not empty, set line color to white [1,1,1,1] |= Parameter 7
|p7= fill: [[String]] - fill texture file or [[Procedural_Textures]]. Note that the file texture will not rotate with rectangle, use [[drawIcon]] for that. If fill texture is not empty, set line color to white [1,1,1,1] |= Parameter 7

Revision as of 22:08, 9 February 2016

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Draws a rectangle on the map.
Groups:
Uncategorised

Syntax

Syntax:
map drawRectangle [c, a, b, angle, color, fill]
Parameters:
map: Control
c: Array or Object - center of rectangle in format: Position2D, Position3D or Object
a: Number - 1/2 width of rectangle (in meters)
b: Number - 1/2 height of rectangle (in meters)
angle: Number - angle of rotation
color: Array - line color in format: [r,g,b,a]
fill: String - fill texture file or Procedural_Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
Return Value:
Nothing

drawRectangle.jpg

Examples

Example 1:
_ctrl drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ];
Example 2:
_ctrl drawRectangle [ player, 10, 20, getDir player, [1,1,1,1], "#(rgb,8,8,3)color(1,0,0,1)" ];

Additional Information

See also:
drawArrowdrawEllipsedrawIcondrawLine

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 22, 2014
Waffle SS.
Map example: (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ (_this select 0) drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ]; }];
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.

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