animateDoor: Difference between revisions
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Killzone Kid (talk | contribs) (example) |
m (Clarified "now" as "instant") |
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| object '''animateDoor''' [doorname, phase, | | object '''animateDoor''' [doorname, phase, instant] |= Syntax | ||
|p1= object: [[Object]] |= PARAMETER1 | |p1= object: [[Object]] |= PARAMETER1 | ||
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|p4= phase: [[Number]] |= PARAMETER4 | |p4= phase: [[Number]] |= PARAMETER4 | ||
|p5= | |p5= instant: [[Boolean]] (When [[true]] and phase is either 0 or 1, door will change phase instantaneously) |= PARAMETER5 | ||
| [[Nothing]] |= RETURNVALUE | | [[Nothing]] |= RETURNVALUE |
Revision as of 10:31, 14 March 2016
Description
- Description:
- Animates a door on a vehicle. Animation is defined in config file in CfgVehicles -> AnimationSources. Wanted animation phase is set with phase param. This command works only on animation sources with "door" controller. Door_L in the example below can be animated with animateDoor but not CargoRamp_Open: heli animateDoor ["Door_L", 1];
To animate doors or other sources that have "user" controller, use animate command, or even better, animateSource (recommended). Sources with "hit" controller can be animated with setHitPointDamage command applied to the name contained in hitpoint property. For availability of animation sources and their controller types see: createVehicle/vehicles
class AnimationSources { class CargoRamp_Open { source = "user"; animPeriod = 5; initPhase = 0; }; class Door_L { source = "door"; animPeriod = 1.6; }; };
- Groups:
- Uncategorised
Syntax
- Syntax:
- object animateDoor [doorname, phase, instant]
- Parameters:
- object: Object
- [doorname, phase, now]: Array
- doorname: String
- phase: Number
- instant: Boolean (When true and phase is either 0 or 1, door will change phase instantaneously)
- Return Value:
- Nothing
Examples
- Example 1:
Taru animateDoor ["Door_1_source", 1];
- Example 2:
- Open left front door on Ifrit instantly:
Ifrit animateDoor ["Door_LF", 1, true];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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