setUnitLoadout: Difference between revisions
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|p1= unit: [[Object]] |= Parameter 1 | |p1= unit: [[Object]] |= Parameter 1 | ||
|p2= loadout: [[Array]] - loadout array from [[getUnitLoadout]] |= Parameter 2 | |p2= loadout: [[Array]] - loadout array from [[getUnitLoadout]] |= Parameter 2 | ||
|p3= rearm: [[Boolean]] - Partially emptied magazines will be refilled when the loadout is applied - Default: [[false]] | |p3= rearm (Optional): [[Boolean]] - Partially emptied magazines will be refilled when the loadout is applied - Default: [[false]]|= Parameter3 | ||
| [[Nothing]] |= RETURNVALUE | | [[Nothing]] |= RETURNVALUE | ||
|x1= <code>_loadout = [[getUnitLoadout]] player_1 ; | |x1= <code>_loadout = [[getUnitLoadout]] player_1 ; |
Revision as of 16:53, 19 April 2016
Description
- Description:
- Creates a loadout from given inventory structure and applies it to a unit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitLoadout [loadout, rearm]
- Parameters:
- unit: Object
- loadout: Array - loadout array from getUnitLoadout
- rearm (Optional): Boolean - Partially emptied magazines will be refilled when the loadout is applied - Default: false
- Return Value:
- Nothing
Examples
- Example 1:
_loadout = getUnitLoadout player_1 ; player_2 setUnitLoadout _loadout;//Copies loadout from player_1 and applies it to player_2
Additional Information
- See also:
- getUnitLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3 dev version 1.59]][[ Category: arma3 dev: New Scripting Commands | SETUNITLOADOUT]][[ Category: arma3 dev: Scripting Commands | SETUNITLOADOUT]]