switch: Difference between revisions

From Bohemia Interactive Community
(Ooops. Putting back the categories.)
(Created own page for switch as it is an operator for it's own (see https://foxhound.international/arma-3-sqf-grammar.html for reference))
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#REDIRECT [[switch do]]
{{Command|= Comments
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| arma |= Game name
 
|1.00|= Game version
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| Creates a switch type that can be used inside a [[switch do]] -block |= Description
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| [[switch]] arg|= Syntax
 
|p1= arg: [[Anything]] |= Parameter 1
 
| [[Switch Type]] |= Return value
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|x1= <code>_mySwitch = [[switch]] "Test";
_mySwitch [[do]] {/*Something*/};</code> |= Example 1
 
|x2= <code>[[switch]] (_a) [[do]] { [[case]] 1 : { /*...code...*/ }; [[case]] 2 : { /*...code...*/ }; [[default]] { /*...code...*/ }; };</code>
<br>
<code>[[switch]] (_condition) [[do]] {
    [[case]] 1: { [[hint]] "1" };
    [[case]] 2: { [[hint]] "2" };
    [[default]] { [[hint]] "default" };
};</code>
<br>
<code>[[switch]] (_condition) [[do]] {
    [[case]] "string1";
    [[case]] "string2": { [[hint]] "string1 or string2" };
    [[case]] "string3";
    [[case]] "string4": { [[hint]] "string3 or string4" };
    [[default]] { [[hint]] "default" };
};</code> |= Example 2
 
| [[Control Structures]], [[switch do]],  [[a:b]], [[case]], [[default]] |= See also
 
}}
 
<h3 style="display:none">Notes</h3>
<dl class="command_description">
 
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<!-- Note Section END -->
</dl>


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Revision as of 10:44, 3 January 2017

-wrong parameter ("Arma") defined!- 1.00
Hover & click on the images for description

Description

Description:
Creates a switch type that can be used inside a switch do -block
Groups:
Uncategorised

Syntax

Syntax:
switch arg
Parameters:
arg: Anything
Return Value:
Switch Type

Examples

Example 1:
_mySwitch = switch "Test"; _mySwitch do {/*Something*/};
Example 2:
switch (_a) do { case 1 : { /*...code...*/ }; case 2 : { /*...code...*/ }; default { /*...code...*/ }; };
switch (_condition) do { case 1: { hint "1" }; case 2: { hint "2" }; default { hint "default" }; };
switch (_condition) do { case "string1"; case "string2": { hint "string1 or string2" }; case "string3"; case "string4": { hint "string3 or string4" }; default { hint "default" }; };

Additional Information

See also:
Control Structuresswitch do, a:bcasedefault

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes