isDamageAllowed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Text replacement - "{{HashLink" to "{{Link")
 
(29 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Command|=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Introduced in game
|game1= arma3
|version1= 1.70


|1.70|= Version
|arg= global


|arg= global |= MPARGUMENTS
|eff= local


|eff= local |= MPEFFECTS
|gr1= Object Manipulation
____________________________________________________________________________________________


| A getter for [[allowDamage]] command. The command indicates if damage is allowed at current [[local]]ity, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this:
|descr= A getter for [[allowDamage]] command. The command indicates if damage is allowed at current [[local]]ity, hence local effect of the command.
<code>_canBeDamaged <nowiki>=</nowiki> [[local]] _obj && [[isDamageAllowed]] _obj;</code>|= Description
For complete solution for being able to tell whether or not an object can be damaged at current locality see {{Link|#Example 1}}.
____________________________________________________________________________________________


| '''isDamageAllowed''' object |= Syntax
|s1= [[isDamageAllowed]] object


|p1= object: [[Object]] - |= PARAMETER1
|p1= object: [[Object]]


| [[Boolean]] |= RETURNVALUE
|r1= [[Boolean]]


|x1= <sqf>private _canBeDamaged = local _obj && isDamageAllowed _obj;</sqf>


|x1= <code>_isGod = ![[isDamageAllowed]] [[player]];</code> |= EXAMPLE1
|seealso= [[allowDamage]] [[setDamage]] [[setHit]]
____________________________________________________________________________________________


| [[allowDamage]], [[setDamage]], [[setHit]] |= SEEALSO
|mp= Always returns [[false]] when called on non-local objects
 
|mp=This command only works locally. It always returns false when called on non local objects |= MPBEHAVIOUR
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands|ALLOWDAMAGE]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 3: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on January 9, 2018 - 08:28 (UTC)</dd>
<dt class="note">[[User:demellion|demellion]]</dt>
<dd class="note">
'''WARNING:''' The return of this command will be reliable only if [[allowDamage]] was performed on this particular machine.<br>
[[isDamageAllowed]] seems like doesn't support the global effect results coming from another PC that owns the object.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 17:44, 4 January 2023

Hover & click on the images for description

Description

Description:
A getter for allowDamage command. The command indicates if damage is allowed at current locality, hence local effect of the command. For complete solution for being able to tell whether or not an object can be damaged at current locality see Example 1.
Multiplayer:
Always returns false when called on non-local objects
Groups:
Object Manipulation

Syntax

Syntax:
isDamageAllowed object
Parameters:
object: Object
Return Value:
Boolean

Examples

Example 1:
private _canBeDamaged = local _obj && isDamageAllowed _obj;

Additional Information

See also:
allowDamage setDamage setHit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note