civilian: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Pre-defined variable for the civilian [[Side|side]].
|game3= arma1
|version3= 1.00


<br>When used in a [[format]] statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>. |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| '''civilian''' |= Syntax
|game5= arma2oa
|version5= 1.50


| [[Side]] |= Return value
|game6= tkoh
____________________________________________________________________________________________
|version6= 1.00
 
|x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code> |= Example 1


|x2= SQF:<code>[[if]] (([[side]] _unit) == [[civilian]]) [[then]] {
|game7= arma3
    [[hint]] "This is a civilian unit!";
|version7= 0.50
};</code> |= Example 2
____________________________________________________________________________________________


| [[side]], [[west]], [[east]], [[resistance]], [[sideEmpty]], [[sideAmbientLife]] | |= See also
|gr1= Sides


}}
|descr= Pre-defined variable for the civilian [[Side|side]].<br>
When used in a [[format]] statement (<sqf inline>hint format ["%1", civilian]</sqf>), the string returned is {{hl|"CIV"}}.
 
|s1= [[civilian]]
 
|r1= [[Side]]


<h3 style="display:none">Notes</h3>
|x1= [[SQS Syntax|SQS]]:
<dl class="command_description">
<sqs>? side _unit == civilian : hint "This is a civilian unit!"</sqs>
<!-- Note Section BEGIN -->
<dd class="notedate">
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
<dd class="note">
In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.


|x2= [[SQF Syntax|SQF]]:
<sqf>
if (side _unit == civilian) then
{
hint "This is a civilian unit!";
};
</sqf>


<!-- Note Section END -->
|seealso= [[side]] [[west]] [[east]] [[resistance]] [[sideEmpty]] [[sideAmbientLife]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
<!-- CONTINUE Notes -->
|user= Ceeeb
<dl class="command_description">
|timestamp= 20070212060600
<dd class="notedate">Posted on May 1, 2018 - 15:03 (UTC)</dd>
|text= In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.
<dt class="note">[[User:KC Grimes|KC Grimes]]</dt>
}}
<dd class="note">
In '''Arma 3 v1.82''', units where [[setCaptive]] and/or [[setUnconscious]] are set to true are on side civilian, regardless of low rating (Renegade status).
</dd>
</dl>
<!-- DISCONTINUE Notes -->


[[Category:Scripting Commands|CIVILIAN]]
{{Note
[[Category:Scripting Commands OFP 1.99|CIVILIAN]]
|user= KC Grimes
[[Category:Scripting Commands OFP 1.96|CIVILIAN]]
|timestamp= 20180501150300
[[Category:Scripting Commands OFP 1.46|CIVILIAN]]
|text= In '''Arma 3 v1.82''', units where [[setCaptive]] and/or [[setUnconscious]] are set to true are on side civilian, regardless of low rating (Renegade status).
[[Category:Scripting Commands ArmA|CIVILIAN]]
}}
[[Category:Command Group: Sides|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 3: Scripting Commands]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 17:10, 27 July 2023

Hover & click on the images for description

Description

Description:
Pre-defined variable for the civilian side.
When used in a format statement (hint format ["%1", civilian]), the string returned is "CIV".
Groups:
Sides

Syntax

Syntax:
civilian
Return Value:
Side

Examples

Example 1:
SQS:
? side _unit == civilian : hint "This is a civilian unit!"
Example 2:
SQF:
if (side _unit == civilian) then { hint "This is a civilian unit!"; };

Additional Information

See also:
side west east resistance sideEmpty sideAmbientLife

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 12, 2007 - 06:06 (UTC)
In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.
KC Grimes - c
Posted on May 01, 2018 - 15:03 (UTC)
In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).