captiveNum: Difference between revisions
| m (template:command argument fix) | Lou Montana (talk | contribs)  m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") | ||
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| {{ | {{RV|type=command | ||
| | arma2 |=  | |game1= arma2 | ||
| |version1= 1.00 | |||
| |1. | |game2= arma2oa | ||
| |version2= 1.50 | |||
| | | |game3= tkoh | ||
| |version3= 1.00 | |||
| |  | |game4= arma3 | ||
| |version4= 0.50 | |||
| |arg= global | |||
| | | |||
| |  | |gr1= Object Manipulation | ||
| | | |gr2= Sides | ||
| | | |descr= Checks whether the unit is a [[captive]]. If the unit is a vehicle, its commander is checked instead.<br> | ||
| If a unit's captivity level was set as a [[Boolean]], then the returned number is either 0 (for [[false]]) or 1 (for [[true]]). | |||
| | [[ | |s1= [[captiveNum]] unit | ||
| |p1= unit: [[Object]] | |||
| | | |r1= [[Number]] - anything from 0 to value set by [[setCaptive]] alt syntax. A non zero value means [[captive]]. | ||
| |x1= <sqf>_captivity = captiveNum _unit;</sqf> | |||
| |  | |x2= <sqf> | ||
| _unit setCaptive 1024; | |||
| hint str captive _unit; // true | |||
| hint str captiveNum _unit; // 1024 | |||
| </sqf> | |||
| |  | |seealso= [[captive]] [[setCaptive]] | ||
| }} | }} | ||
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead.
 If a unit's captivity level was set as a Boolean, then the returned number is either 0 (for false) or 1 (for true).
- Groups:
- Object ManipulationSides
Syntax
- Syntax:
- captiveNum unit
- Parameters:
- unit: Object
- Return Value:
- Number - anything from 0 to value set by setCaptive alt syntax. A non zero value means captive.
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- captive setCaptive
Notes
- 
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