BIS fnc nearestHelipad: Difference between revisions
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{{RV|type=function | |||
|game1= tkoh | |||
|version1= 1.00 | |||
| | |game2= arma3 | ||
|version2= 0.50 | |||
| | |gr1= Map and Markers | ||
| | |descr= Finds the nearest helipad of given type. | ||
| | |s1= [position, radius, random, types] call [[BIS_fnc_nearestHelipad]] | ||
|p1= | |p1= position: [[Array]] format [[Position]] - (Optional, default [[position]] [[vehicle]] [[player]]) center position | ||
| | |p2= radius: [[Number]] - (Optional, default 999999) radius of the area to search in meters | ||
| | |p3= random: [[Boolean]] - (Optional, default [[false]]) if [[true]] a random helipad will be selected if multiple are found | ||
| | | |p4= types: [[Array]] - (Optional, default ["Heliport"]) location types to be searched for. See [[nearestLocations]] for more information {{Feature|arma3|Default value won't work in {{arma3}}. Only types listed in CfgLocationTypes are supported}} | ||
|r1= [[Array]] in format: | |||
* 0: [[Position]] - Position of the selected location | |||
* 1: [[Object]] - Helipad | |||
* 2: [[Position]] - Position of the helipad | |||
|x1= | |||
|seealso= [[nearestObjects]] | |||
}} | |||
[[ | |||
Latest revision as of 12:32, 8 November 2023
Description
- Description:
- Finds the nearest helipad of given type.
- Execution:
- call
- Groups:
- Map and Markers
Syntax
- Syntax:
- [position, radius, random, types] call BIS_fnc_nearestHelipad
- Parameters:
- position: Array format Position - (Optional, default position vehicle player) center position
- radius: Number - (Optional, default 999999) radius of the area to search in meters
- random: Boolean - (Optional, default false) if true a random helipad will be selected if multiple are found
- types: Array - (Optional, default ["Heliport"]) location types to be searched for. See nearestLocations for more information
- Return Value:
- Array in format:
Examples
- Examples:
- Example needed
Additional Information
- See also:
- nearestObjects
Notes
-
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