enableInfoPanelComponent: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.72 | |||
| | |gr1= Custom Panels | ||
| Controls availability of component to given object info panel. | |descr= Controls availability of component to given object info panel. | ||
| unit [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] | |s1= unit [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] | ||
|p1= unit: [[Object]] - the concerned vehicle | |p1= unit: [[Object]] - the concerned vehicle | ||
|p2= panelID: [[String]] - "left" or "right" can be used as panel names | |p2= panelID: [[String]] - "left" or "right" can be used as panel names | ||
|p3= componentClassOrType: [[String]] | |p3= componentClassOrType: [[String]] | ||
|p4= enable: [[Boolean]] | |p4= enable: [[Boolean]] | ||
| [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) | |r1= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) | ||
|s2= [unit, turretPath] [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] | |s2= [unit, turretPath] [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] | ||
|p21= unit: [[Object]] - the concerned vehicle | |p21= unit: [[Object]] - the concerned vehicle | ||
|p22= turretPath: [[Array]] - turret index | |p22= turretPath: [[Array]] - turret index | ||
|p23= panelID: [[String]] - "left" or "right" can be used as panel names | |p23= panelID: [[String]] - "left" or "right" can be used as panel names | ||
|p24= componentClassOrType: [[String]] | |p24= componentClassOrType: [[String]] | ||
|p25= enable: [[Boolean]] | |p25= enable: [[Boolean]] | ||
|r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) | |r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) | ||
|x1 = < | |x1= <sqf> | ||
// enables slingload assistant on player's vehicle right panel at driver position | |||
[vehicle player, [-1]] enableInfoPanelComponent ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", true]; | |||
</sqf> | |||
| [[Arma 3 Custom Info]] | |seealso= [[Arma 3: Custom Info]] [[infoPanel]] [[infoPanels]] [[setInfoPanel]] [[infoPanelComponents]] [[infoPanelComponentEnabled]] | ||
}} | }} | ||
Latest revision as of 10:38, 6 May 2024
Description
- Description:
- Controls availability of component to given object info panel.
- Groups:
- Custom Panels
Syntax
- Syntax:
- unit enableInfoPanelComponent [panelID, componentClassOrType, enable]
- Parameters:
- unit: Object - the concerned vehicle
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- enable: Boolean
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Alternative Syntax
- Syntax:
- [unit, turretPath] enableInfoPanelComponent [panelID, componentClassOrType, enable]
- Parameters:
- unit: Object - the concerned vehicle
- turretPath: Array - turret index
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- enable: Boolean
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Custom Info infoPanel infoPanels setInfoPanel infoPanelComponents infoPanelComponentEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note