getArtilleryComputerSettings: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(33 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 0.50 | |||
| | |gr1= Artillery | ||
| Returns settings from | |descr= Returns settings from current vehicle weapon manned by player. | ||
| | |s1= [[getArtilleryComputerSettings]] | ||
| [[Array]] | |r1= [[Array]] format [fireMode, ammo, zero]: | ||
* fireMode: [[String]] - fire mode's display name | |||
* ammo: [[String]] - used ammo display name ('''not''' class name) | |||
* zero: [[Number]] - always 0 | |||
|x1= <sqf>hint str getArtilleryComputerSettings; // ["Semi (medium)", "HE Mortar Shells", 0]</sqf> | |||
| | |seealso= [[shownArtilleryComputer]] [[enableEngineArtillery]] [[commandArtilleryFire]] [[doArtilleryFire]] [[getArtilleryETA]] [[inRangeOfArtillery]] [[getArtilleryAmmo]] | ||
}} | }} | ||
Latest revision as of 11:05, 3 July 2024
Description
- Description:
- Returns settings from current vehicle weapon manned by player.
- Groups:
- Artillery
Syntax
- Syntax:
- getArtilleryComputerSettings
- Return Value:
- Array format [fireMode, ammo, zero]:
Examples
- Example 1:
Additional Information
- See also:
- shownArtilleryComputer enableEngineArtillery commandArtilleryFire doArtilleryFire getArtilleryETA inRangeOfArtillery getArtilleryAmmo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note