BIS fnc setHitPointDamage: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "|PARAMETER1= |p3=" to "|PARAMETER2=  |p3=")  | 
				Lou Montana (talk | contribs)  m (Some wiki formatting)  | 
				||
| (22 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{RV|type=function  | |||
|game1= arma3  | |||
|version1= 1.68  | |||
|   | |gr1= Object Manipulation  | ||
|  | |descr= Sets damage to HitPoint with dependency or not.  | ||
|   | |s1= [object, hitPoint, damage, useDependency] call [[BIS_fnc_setHitPointDamage]]  | ||
|   | |p1= object: [[Object]] - entity to which damage applies  | ||
|p2= hitPoint: [[String]] - hitPoint to which damage applies  | |||
|p2= hitPoint: [[String]] -   | |||
|p3= damage:  [[Number]] -   | |p3= damage:  [[Number]] - amount of damage to apply  | ||
|  | |p4= useDependency: [[Boolean]] - (Optional, default [[true]])   | ||
* [[true]]   | * [[true]] - distribute damage to dependent HitPoints as well  | ||
* [[false]] - apply damage to given HitPoint only   | * [[false]] - apply damage to given HitPoint only  | ||
| [[Nothing]]  | |r1= [[Nothing]]  | ||
|x1= <  | |x1= <sqf>[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;</sqf>  | ||
|seealso= [[setHitPointDamage]]  | |||
}}  | }}  | ||
Latest revision as of 01:59, 1 August 2022
Description
- Description:
 - Sets damage to HitPoint with dependency or not.
 - Execution:
 - call
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - [object, hitPoint, damage, useDependency] call BIS_fnc_setHitPointDamage
 - Parameters:
 - object: Object - entity to which damage applies
 - hitPoint: String - hitPoint to which damage applies
 - damage: Number - amount of damage to apply
 - useDependency: Boolean - (Optional, default true)
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 
Additional Information
- See also:
 - setHitPointDamage
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note